Marvel VS Capcom: Infinite/Doctor Strange: Difference between revisions

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|photo=[[File:Mvci_strange_bolts.png]]
|name=Bolts of Balthakk
|name=Bolts of Balthakk
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Revision as of 02:38, 13 October 2017

Mvci logo.png

Dr. Strange

Mvci Strange.png

The Doctor is in!

In a nutshell
Dr. Strange is a strong zoner with high mix up potential. With a large variety of tracking projectiles, he can keep the opponent guessing with his teleports. Bolts of Balthakk is possibly the best beam projectile in the game as it hit confirms, locks down and can't be reflected. Spell of Vishanti is a tracking hyper that can hit an opponent at any height and Strange also has access to Seven Rings of Raggadorr which is a projectile counter. Pick Dr. Strange if you want a character that can lock you down with tracking projectiles and create mix up opportunities from them.

Introduction

Players to Watch

Flash, Snaketits

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
25.0

Move List

Unique Trait

Spacial Magic: Dr. Strange has the ability chain Grace of Hoggoths together and place them in locations around the screen at a distance. He can mix and match the different graces together as well as space them out in unique ways. Using a Flames of the Faltine, he can create a projectile that tracks the Graces around the screen before eventually tracking down the opponent.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange stlp.png 300 6 3 14 -6 -4
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange sthp.png 700 11 4 34 -14 -18
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange stlk.png 500 8 3 25 -9 -11
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange sthk.png 700 12 3 36 -15 -19
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange crlp.png 300 6 3 14 -5 -3
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange crhp.png 700 11 3 37 +11 -19 Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange crlk.png 500 8 10 18 -9 -12
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange crhk.png 700 10 3 38 +38 -21 Knockdown
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange jlp.png 300 High 6 3 14
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange jhp.png 700 High 11 5 27
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange jlk.png 500 High 9 3 24
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange jhk.png 700 High 9 3 36 Groundbounce Hardknockdown
Air combo ender
Mysterious Slice
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange fwdlp.png 500 8 3 20 -4 -6
can be chained from Mvci lp.png, chains into Spirit Circle or Mvci lk.png
Mysterious Slice Air
Mvci up.pngMvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange jfwdlp.png 500 High 9 3 26
can be chained from Mvci up.pngMvci lp.png, chains into Mvci up.pngMvci lk.png
Spirit Circle
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange dflp.png 500 10 4 19 -3 -5
can be chained from Mvci lp.png or Mysterious Slice, chains into Mvci lk.png
Impact Palm (air OK)
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange ip.png 700 7 4 40 +122 -24 Crumple
Chains from Mvci hk.png, chains into Mvci down.pngMvci hp.png. OS with throw. Inputting this normal next to a Tear or Eye of Agamotto will cause it to track your opponent. Only the grounded version of Impact Palm will cause a crumple. You can get up to a maximum of two crumples in a combo by linking ground Impact Palm into a flight combo that ends with another ground Impact Palm. +122 hit advantage to crumple only.
Illusion
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange fwdhk.png 4 18 9 Counter
Counters all physical hits, Strange will teleport behind his opponent automatically on activation.

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange throw.png 1000 3 1 +61(forward throw) / +69 (back throw) Wallbounce Hardknockdown
Additional damage scales by 50%. Follow up combo won't allow another wall bounce.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 1000 3 1 Wallbounce Hardknockdown
Additional damage scales by 50%. Follow up combo won't allow another wall bounce.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 6 8 44 +33 +28
Hit/Block adv is dependent on when you cancel your tag-in

Specials

Flames of the Faltine (Air OK)
Mvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 11 40 -10 +12 Proj
Spawns a forward attacking projectile that will track the nearest Grace of Hoggoth if one is placed and can be reflected. Flames of the Faltine grows in strength based on how many Mvci hp.png Graces are on the field. Interesting to know that a Flames of the Faltine will track additional Grace of Hoggoths placed on the field after activating one as long as there is another Grace to travel towards before coming back to a new one, otherwise it will track the opponent.
Flames of the Faltine Level 1 (Air OK)
Mvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 250x3 (750) 11 6(3)31 +40 +15 Proj Knockdown
After hitting a Mvci hp.png Grace of Hoggoth, Flames of the Faltine levels up into a multi-hit tracking projectile and can be reflected.
Flames of the Faltine Level 2 (Air OK)
Mvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 200x5 (960) 11 6(3)8(3)20 +110 +90 Proj Hardknockdown
After hitting a second Mvci hp.png Grace of Hoggoth, Flames of the Faltine levels up even further into a multi-hit tracking projectile that cannot be reflected and gains increased hitstun and knockdown properties.
Flames of the Faltine Level 3 (Air OK)
Mvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 1300 11 7(3)6(3)5(2)14 +43 +124 Proj Crumple
After hitting a third Mvci hp.png Grace of Hoggoth, Flames of the Faltine levels up even further into a super fast one hit beam that tracks the opponents last known location and cannot be reflected, crumples on ground opponents only.
Bolts of Balthakk
Mvci qcf.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci strange bolts.png 200x8 (1480) 21 18(29)24 34 +50 -22 Proj Stagger
A very powerful beam attack that attacks twice in a row at split intervals, causes a stagger on opponents that temporarily "freezes" their character. Dr. Strange can confirm this with Teleport into Mvci down.pngMvci lk.png for the OTG. Excellent projectile to tag in a partner that is easily confirmable from full screen. This projectile cannot be reflected or push blocked.
Daggers of Denak (Air OK)
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png 800 35 16 +25 +21 Proj
Mvci hk.png 400x3 (1160) 70 +69 +65 Proj
Mvci lk.png spawns one tracking projectile, can be reflected.
Mvci hk.png spawns three tracking projectiles and takes a long time to attack, great for creating mix ups after hard knockdowns, can be reflected.
Tears/Eye of Agamotto (Air OK)
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png 1300 45 +71 / -7 +12 / -24 Knockdown Proj passes through projectiles
Mvci hk.png 100x5 (500) 32 14 +48 / +5 +44 / +1 Proj
After setting down one of these projectiles, you can input Impact Palm next to it in order to push it forward and track your enemies location.
Mvci lk.png version (Tears) spawns a red eye that will not interact with projectiles, even hypers. Tears is a one hit explosion which is primarily used for combos, if palmed it travels slowly.
Mvci hk.png version (Eye) spawns a yellow eye that is multi-hit and best used in neutral and in mix-ups, it travels fairly fast and almost reaches full screen. Secondary frame data is when the eye is palmed forwards.
Mystic Sword - Duel Slash
Mvci dp.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png 200x2+500 (900) 8 3(3)3(7)3 24 +30 -7 Knockdown
Mvci hp.png 200x3+600 (1140) 11 3(42)3(3)3(7)3(19)6 26 +70 -12 Wallbounce Hardknockdown
Mvci lp.png version is a decently fast physical attack, can be used early on in combos if you wish to not waste a wall bounce.
Mvci hp.png version is your primary special to confirm or extend combos later on, great with tagging as it locks down fairly well.
Mystic Sword - Shockwave
Mvci dp.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png 200+900 (1100) 12 34 +25 -18 Proj
Mvci hk.png 200+900 (1100) 12 39 +17 -18 Proj
Mvci lk.png version is a straight forward projectile that travels full screen, can be reflected.
Mvci hk.png version is a full screen projectile that travels up forward into the air, can be reflected. Only causes 1100 full damage if hit up close, will cause projectile to create a knockdown.
Grace of Hoggoth (Air OK)
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png 35
Mvci hp.png 35
Can be chained into Spacial Magic Cast A with Mvci lp.png or Mvci hp.png.
Mvci lp.png grace is a red orb that causes an explosion when you use Flames of the Faltine.
Mvci hp.png grace is a yellow orb that powers up Flames of the Faltine into a more powerful version.
Spacial Magic Cast A (Air OK)
Mvci lp.png or Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 61 / 66 (air)
Spawns an additional Grace of Hoggoth of your choosing, can be chained into Spacial Magic Cast B with Mvci lp.png or Mvci hp.png. Holding Mvci fwd.png can spawn the graces further out from Strange's location than normally possible.
Spacial Magic Cast B (Air OK)
Mvci lp.png or Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 87 / 92 (air)
Spawns the final Grace of Hoggoth of your choosing, can be chained into Spacial Magic Scatter with Mvci lp.png or Mvci hp.png or Spacial Magic Gather with Mvci lk.png or Mvci hk.png. Holding Mvci fwd.png can spawn the graces further out from Strange's location than normally possible.
Spacial Magic Scatter (Air OK)
Mvci lp.png or Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 123 / 128 (air)
Mvci lp.png sends the three graces you placed in a triangle around the screen.
Mvci hp.png sends the three graces you placed in a triangle around the opponents last known location.
Spacial Magic Gather (Air OK)
Mvci lk.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 123 / 128 (air)
Mvci lk.png sends the three graces you placed in front of Strange in a line near his feet.
Mvci hk.png sends the three graces you placed in a line near the opponents last known location.
Grace of Hoggoth Mvci lp.png Detonation
Mvci qcb.pngMvci lp.pngMvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 11 5(1)34 +78 +2 Proj Hardknockdown
Though red grace doesn't improve the faltine projectile itself, it can cause a nice explosion to keep opponents at bay with minimal damage scaling.
Teleport (Air OK)
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png 11 6 24 {{{lproperties}}}
Mvci hp.png 11 / 18 (air) 6 / 1 (air) 24 / 22 (air) {{{hproperties}}}
Mvci lp.png version will teleport Strange in front of his opponent.
Mvci hp.png version will teleport Strange behind his opponent, it will even cross up in the corner.
Teleport (Air OK)
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png 11 6 24 {{{lproperties}}}
Mvci hk.png 11 6 24 {{{hproperties}}}
Mvci lk.png version will teleport Strange above and in front of his opponent, can be a way to set up tricky mix ups.
Mvci hk.png version will teleport Strange on the ground behind him a set distance, ideal for evading an opponent.
Flight (Air OK)
Mvci qcb.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 134
Enters flight mode, can move in 8 directions. Ideal for stalling as well as used during ground strings. Flight is an ideal way to set up low to the ground overheads during lockdown sequences since he has no real overhead outside of short hops. Unfly has 1f of recovery.

Hypers

Spell of Vishanti (Air OK)
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 300x10 (2520) 17 49 48 +15 -30 Proj
Invincible on frame 11
Seven Rings of Raggadorr
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 150x23(2190) - 300x27 (4839) 11 24 38 Counter Proj
Projectile will only spawn if Strange gets attacked by an enemies projectile during it's active frames. Invincible frames 1-11.5, damage varies based on range.
Crimson Bands of Cyttorak (Level 3)
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 5250 (17 hits) 16 30 50 +63 -21
Invincible frames 1-20

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Dr. Strange

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