Marvel VS Capcom: Infinite/Doctor Strange: Difference between revisions

From SuperCombo Wiki
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|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=6
|active=
|active=3
|recovery=
|recovery=14
|hit=
|hit=-6
|block=
|block=-4
|notes=
|notes=
}}
}}
Line 52: Line 52:
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=11
|active=
|active=4
|recovery=
|recovery=34
|hit=
|hit=-14
|block=
|block=-18
|notes=
|notes=
}}
}}
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|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=8
|active=
|active=3
|recovery=
|recovery=25
|hit=
|hit=-9
|block=
|block=-11
|notes=
|notes=
}}
}}
Line 80: Line 80:
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=12
|active=
|active=3
|recovery=
|recovery=36
|hit=
|hit=-15
|block=
|block=-19
|notes=
|notes=
}}
}}
Line 94: Line 94:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=6
|active=
|active=3
|recovery=
|recovery=14
|hit=
|hit=-5
|block=
|block=-3
|notes=
|notes=
}}
}}
Line 108: Line 108:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=Launch
|properties=Launch
|startup=
|startup=11
|active=
|active=3
|recovery=
|recovery=37
|hit=
|hit=+11
|block=
|block=-19
|notes=
|notes=
}}
}}
Line 122: Line 122:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=8
|active=
|active=10
|recovery=
|recovery=18
|hit=
|hit=-9
|block=
|block=-12
|notes=
|notes=
}}
}}
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|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=
|properties=Knockdown
|startup=
|startup=10
|active=
|active=3
|recovery=
|recovery=38
|hit=
|hit=+38
|block=
|block=-21
|notes=
|notes=
}}
}}
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|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=6
|active=
|active=3
|recovery=
|recovery=14
|hit=
|hit=
|block=
|block=
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|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=11
|active=
|active=5
|recovery=
|recovery=27
|hit=
|hit=
|block=
|block=
Line 178: Line 178:
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=9
|active=
|active=3
|recovery=
|recovery=24
|hit=
|hit=
|block=
|block=
Line 192: Line 192:
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
|startup=
|startup=9
|active=
|active=3
|recovery=
|recovery=36
|hit=
|hit=
|block=
|block=
Line 206: Line 206:
|name=Mysterious Slice
|name=Mysterious Slice
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=
|damage=500
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=8
|active=
|active=3
|recovery=
|recovery=20
|hit=-4
|block=-6
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|name=Mysterious Slice Air
|command=[[File:Mvci_up.png]][[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=500
|guard=High
|properties=
|startup=9
|active=3
|recovery=26
|hit=
|hit=
|block=
|block=
Line 220: Line 234:
|name=Spirit Circle
|name=Spirit Circle
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]]
|damage=
|damage=500
|guard=
|guard=
|properties=
|properties=
|startup=
|startup=10
|active=
|active=4
|recovery=
|recovery=19
|hit=
|hit=-3
|block=
|block=-5
|notes=
|notes=
}}
}}
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|name=Impact Palm (air OK)
|name=Impact Palm (air OK)
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=Crumple
|properties=Crumple
|startup=
|startup=7
|active=
|active=4
|recovery=
|recovery=40
|hit=
|hit=+122
|block=
|block=-24
|notes=Only the grounded version of Impact Palm will cause a crumple. You can get up to a maximum of two crumples in a combo by linking ground Impact Palm into a flight combo that ends with another ground Impact Palm.
|notes=Only the grounded version of Impact Palm will cause a crumple. You can get up to a maximum of two crumples in a combo by linking ground Impact Palm into a flight combo that ends with another ground Impact Palm. +122 hit advantage to crumple only.
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|guard=
|guard=
|properties=Counter
|properties=Counter
|startup=
|startup=4
|active=
|active=18
|recovery=
|recovery=9
|hit=
|hit=
|block=
|block=

Revision as of 22:36, 9 October 2017

Mvci logo.png

Dr. Strange

Mvci Strange.png

The Doctor is in!

In a nutshell
Dr. Strange is a strong zoner with high mix up potential. With a large variety of tracking projectiles, he can keep the opponent guessing with his teleports. Bolts of Balthakk is possibly the best beam projectile in the game as it hit confirms, locks down and can't be reflected. Spell of Vishanti is a tracking hyper that can hit an opponent at any height and Strange also has access to Seven Rings of Raggadorr which is a projectile counter. Pick Dr. Strange if you want a character that can lock you down with tracking projectiles and create mix up opportunities from them.

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
25.0

Move List

Unique Trait

Spacial Magic: Dr. Strange has the ability chain Grace of Hoggoths together and place them in locations around the screen at a distance. He can mix and match the different graces together as well as space them out in unique ways. Using a Flame of the Faltine, he can create a projectile that tracks the Graces around the screen before eventually tracking down the opponent.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 300 6 3 14 -6 -4
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 700 11 4 34 -14 -18
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 8 3 25 -9 -11
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 700 12 3 36 -15 -19
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 300 6 3 14 -5 -3
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 700 11 3 37 +11 -19 Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 8 10 18 -9 -12
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 700 10 3 38 +38 -21 Knockdown
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 300 High 6 3 14
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 700 High 11 5 27
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 High 9 3 24
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 700 High 9 3 36 Groundbounce Hardknockdown
Mysterious Slice
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 8 3 20 -4 -6
Mysterious Slice Air
Mvci up.pngMvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 High 9 3 26
Spirit Circle
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 10 4 19 -3 -5
Impact Palm (air OK)
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 700 7 4 40 +122 -24 Crumple
Only the grounded version of Impact Palm will cause a crumple. You can get up to a maximum of two crumples in a combo by linking ground Impact Palm into a flight combo that ends with another ground Impact Palm. +122 hit advantage to crumple only.
Illusion
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 4 18 9 Counter

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 6 8 44 +33 +28
Hit/Block adv is dependent on when you cancel your tag-in

Specials

Flames of the Faltine (Air OK)
Mvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Spawns a forward attacking projectile that will track the nearest Grace of Hoggoth if one is placed. Flames of the Faltine grows in strength based on how many Mvci hp.png Graces are on the field. Level 1 FotF is a tracking multi-hit projectile and can be reflected. Level 2 FotF is a heavy hitting tracking projectile with good hitstun, cannot be reflected. Level 3 FotF will shoot a beam instantly in the opponents direction and causes a Crumple on grounded opponents, cannot be reflected.
Bolts of Balthakk
Mvci qcf.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
A very powerful beam attack that attacks twice in a row at split intervals. Dr. Strange can confirm this with Teleport into Mvci down.pngMvci lk.png for the OTG. Excellent projectile to tag in a partner that is easily confirmable from full screen. This projectile cannot be reflected or push blocked.
Daggers of Denak (Air OK)
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png {{{lproperties}}}
Mvci hk.png {{{hproperties}}}
Mvci lk.png spawns one tracking projectile, can be reflected. Mvci hk.png spawns three tracking projectiles and takes a long time to attack, great for creating mix ups after hard knockdowns, can be reflected.
Grace of Hoggoth (Air OK)
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png {{{lproperties}}}
Mvci hp.png {{{hproperties}}}
Can be chained into Spacial Magic Cast A with Mvci lp.png or Mvci hp.png. Mvci lp.png grace is a red orb that causes an explosion when you use Flames of the Faltine. Mvci hp.png grace is a yellow orb that powers up Flames of the Faltine into a more powerful version.
Spacial Magic Cast A (Air OK)
Mvci lp.png or Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Spawns an additional Grace of Hoggoth of your choosing, can be chained into Spacial Magic Cast B with Mvci lp.png or Mvci hp.png. Holding Mvci fwd.png can spawn the graces further out from Strange's location than normally possible.
Spacial Magic Cast B (Air OK)
Mvci lp.png or Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Spawns the final Grace of Hoggoth of your choosing, can be chained into Spacial Magic Scatter with Mvci lp.png or Mvci hp.png or Spacial Magic Gather with Mvci lk.png or Mvci hk.png. Holding Mvci fwd.png can spawn the graces further out from Strange's location than normally possible.
Spacial Magic Scatter (Air OK)
Mvci lp.png or Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Sends the three graces you placed in a triangle around the opponents last known location
Spacial Magic Gather (Air OK)
Mvci lk.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Sends the three graces you placed in a triangle around the screen
Eye of Agamaddo (Air OK)
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png {{{lproperties}}}
Mvci hk.png {{{hproperties}}}
After setting an Eye, you can input Impact Palm next to the Eye in order to push it forward and track your enemies location. Mvci lk.png version spawns a red eye that is a one hit explosion which is primarily used for combos. Mvci hk.png version spawns a yellow eye that is multi-hit and best used in neutral and in mix-ups.
Teleport (Air OK)
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lp.png {{{lproperties}}}
Mvci hp.png {{{hproperties}}}
Mvci lp.png version will teleport Strange in front of his opponent. Mvci hp.png version will teleport Strange behind his opponent, it will even cross up in the corner.
Teleport (Air OK)
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png {{{lproperties}}}
Mvci hk.png {{{hproperties}}}
Mvci lk.png version will teleport Strange above and in front of his opponent, can be a way to set up tricky mix ups. Mvci hk.png version will teleport Strange on the ground behind him a set distance, ideal for evading an opponent.

Hypers

Spell of Vishanti
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Seven Rings of Raggadorr
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] Counter
Crimson Bands of Cyttorak (Level 3)
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Dr. Strange

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