SvC Chaos: SNK Vs Capcom/Kyo Kusanagi: Difference between revisions

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**** QCF+P(After Aragami) -
**** QCF+P(After Aragami) -
***''127 Shiki: Yanosabi''
***''127 Shiki: Yanosabi''
***** P(Finisher) -
**** P(Finisher) -
***''125 Shiki: Nanase''
***''125 Shiki: Nanase''
***** K(Finisher) -
**** K(Finisher) -


**Follow-Ups(String number two):
*Follow-Ups(String number two):
***''127 Shiki: Yanosabi''
***''127 Shiki: Yanosabi''
**** HCB+P(After Aragami) -
**** HCB+P(After Aragami) -
***''Geshiki: Migiri Ugachi''
***''Geshiki: Migiri Ugachi''
***** P(Finisher) -
**** P(Finisher) -
***''125 Shiki: Nanase''
***''125 Shiki: Nanase''
***** K (Finisher) -
**** K (Finisher) -
***''212 Shiki: Kototsuki You''
***''212 Shiki: Kototsuki You''
***** HCB+K(Finisher) -  
**** HCB+K(Finisher) -  


'''''115 Shiki: Dokugami'''''   
'''''115 Shiki: Dokugami'''''   

Revision as of 22:36, 5 September 2016

Introduction

Kyo Kusanagi's Good and Bad things

Good Things:

  • Easy to master
  • Effective Corner Options
  • Good Anti Air
  • Varied Special Moves
  • Chargeable Super
  • Exceed cheap damage

Bad Things:

  • Requires a lot of stocks and MAXIMUM Mode for main combos
  • Not many midscreen combos
  • R.E.D. Kick can't hit short hitbox characters

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Geshiki: Naraku Otoshi

  • d+HP (In the air only) -

Geshiki: Goufu You

  • f+LK -

88 Shiki

  • df+HK -

Special Moves

Kyo's special moves can be the most confusing part, due to the strings...

114 Shiki: Aragami

  • QCF+LP -
    • Follow-Ups(String number one):
      • 128 Shiki: Konokizu
        • QCF+P(After Aragami) -
      • 127 Shiki: Yanosabi
        • P(Finisher) -
      • 125 Shiki: Nanase
        • K(Finisher) -
  • Follow-Ups(String number two):
      • 127 Shiki: Yanosabi
        • HCB+P(After Aragami) -
      • Geshiki: Migiri Ugachi
        • P(Finisher) -
      • 125 Shiki: Nanase
        • K (Finisher) -
      • 212 Shiki: Kototsuki You
        • HCB+K(Finisher) -

115 Shiki: Dokugami

  • QCF+HP -
    • Follow-Ups:
      • 401 Shiki: Tsumi Yomi
        • HCB+P -
      • 402 Shiki: Batsu Yomi
          • f+P -
      • 100 Shiki: Oniyaki
            • DP+P -

75 Shiki Kai

  • QCF+ K -
    • Follow-Ups:
      • 75 Shiki Kai(Second kick)
        • K -

212 Shiki: Kototsuki You

  • HCB+K -

100 Shiki: Oniyaki

  • DP+P -

R.E.D. Kick

  • RDP+K -

Super Moves

182 Shiki

  • QCF(2x)+P (You can hold the button to delay the attack) -

Ura 108 Shiki: Orochinagi (aka Serpent Wave)

  • QCB, HCF+P -

Exceed

Saishuu Kessen Ougi "Mushiki"

  • QCF(2x)+PP -

The Basics

Some combos (Without MAXIMUM Mode)

1.-cr.B,cr.A,df+D

2.-[Jumping Attack], cl.HP, DP+P or qcf+LP,qcf+LP,K or hcb+K

3.-[Jumping Attack], cl.HP, qcf+HK,HK,hcb+K or qcf,hcf+LP

4.-(Corner) [Jumping Attack], cl.HP, qcf+HK,HK,qcf+HP,hcb+P,f+P,DP+P

5.-(Corner) [Jumping Attack], cl.HP, qcf+HK,HK,qcf,qcf+P

6.-cr.B,cr.A,EXCEED

Advanced Strategy

Match-Ups