SvC Chaos: SNK Vs Capcom/Kyo Kusanagi: Difference between revisions

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=Introduction=
=Introduction=


The Good:
 
'''''Kyo Kusanagi's Good and Bad things'''''
 
''Good Things:''
* Easy to master
* Easy to master
* Effective Corner Options
* Effective Corner Options
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* Exceed cheap damage
* Exceed cheap damage


The Bad:
''Bad Things:''
* Requires a lot of stocks and MAXIMUM Mode for main combos  
* Requires a lot of stocks and MAXIMUM Mode for main combos  
* Not many midscreen combos
* Not many midscreen combos
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''cr.HP -'' <br>
''cr.HP -'' <br>
''cr.HK -''
''cr.HK -''
==Throws==
Press AB when near           
'''''Hatsugane'''''
Press CD when near           
'''''Issetsu Seoi Nage'''''
==Command Moves==         
==Command Moves==         
'''''Geshiki: Naraku Otoshi'''''
'''''Geshiki: Naraku Otoshi'''''
*d + C in air
* d+HP (In the air only) -
                     
 
'''''Geshiki: Goufu You'''''
'''''Geshiki: Goufu You'''''
*f + B   
* f+LK -
                   
 
'''''88 Shiki'''''
'''''88 Shiki'''''
*df + D
* df+HK -


==Special Moves==
==Special Moves==
                 
Kyo's special moves can be the most confusiong part, due to the strings...
 
'''''114 Shiki: Aragami'''''
'''''114 Shiki: Aragami'''''
*qcf +
* QCF+LP -
**Follow Ups:
**Follow-Ups(String number one):
***'''''128 Shiki: Konokizu'''''
***''128 Shiki: Konokizu''
****qcf + P                    
**** QCF+P(After Aragami) -
***'''''127 Shiki: Yanosabi'''''
***''127 Shiki: Yanosabi''
*****press P 
***** P(Finisher) -
***'''''125 Shiki: Nanase'''''
***''125 Shiki: Nanase''
*****press K   
***** K(Finisher) -
***'''''127 Shiki: Yanosabi'''''
****hcb + P     
***'''''Geshiki: Migiri Ugachi'''''
*****press P
***'''''125 Shiki: Nanase'''''
*****press K   
***'''''212 Shiki: Kototsuki You'''''
*****hcb + K


**Follow-Ups(String number two):
***''127 Shiki: Yanosabi''
**** HCB+P(After Aragami) -
***''Geshiki: Migiri Ugachi''
***** P(Finisher) -
***''125 Shiki: Nanase''
***** K (Finisher) -
***''212 Shiki: Kototsuki You''
***** HCB+K(Finisher) -


'''''115 Shiki: Dokugami'''''   
'''''115 Shiki: Dokugami'''''   
*qcf + C               
* QCF+HP -
**Follow Ups:
**Follow-Ups:
***'''''401 Shiki: Tsumi Yomi'''''
***''401 Shiki: Tsumi Yomi''
****hcb + P                    
**** HCB+P -
***'''''402 Shiki: Batsu Yomi'''''
***''402 Shiki: Batsu Yomi''
*****f + P              
***** f+P -
***'''''100 Shiki: Oniyaki'''''
***''100 Shiki: Oniyaki''
******f,d,df + P
****** DP+P -
 
 
'''''75 Shiki Kai'''''
'''''75 Shiki Kai'''''
*qcf + K,K  
* QCF+ K -
                 
**Follow-Ups:
***''75 Shiki Kai(Second kick)''
****K -
 
'''''212 Shiki: Kototsuki You'''''
'''''212 Shiki: Kototsuki You'''''
*hcb + K  
* HCB+K -
                 
 
'''''100 Shiki: Oniyaki'''''
'''''100 Shiki: Oniyaki'''''
*f,d,df + P
* DP+P -
               
 
'''''R.E.D. Kick'''''
'''''R.E.D. Kick'''''
*b,d,db + K
* RDP+K -


==Super Moves==
==Super Moves==
 
'''''182 Shiki'''''
'''''182 Shiki'''''
*qcf,qcf + P (can hold)  
* QCF(2x)+P (You can hold the button to delay the attack) -


 
'''''Ura 108 Shiki: Orochinagi''''' ''(aka Serpent Wave)''
'''''Ura 108 Shiki: Orochinagi'''''
* QCB, HCF+P -
*qcb,hcf + P (can hold)


==Exceed Move==
===Exceed===     
             
'''''Saishuu Kessen Ougi "Mushiki"'''''
'''''Saishuu Kessen Ougi "Mushiki"'''''
*qcf,qcf + AC
* QCF(2x)+PP -


=The Basics=
=The Basics=


 
'''''Some combos''''' ''(Without MAXIMUM Mode)''
Some combos


1.-cr.B,cr.A,df+D
1.-cr.B,cr.A,df+D
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=Advanced Strategy=
=Advanced Strategy=
=Match-Ups=
=Match-Ups=
[[Category: SvC Chaos]]
[[Category: SvC Chaos]]

Revision as of 22:35, 5 September 2016

Introduction

Kyo Kusanagi's Good and Bad things

Good Things:

  • Easy to master
  • Effective Corner Options
  • Good Anti Air
  • Varied Special Moves
  • Chargeable Super
  • Exceed cheap damage

Bad Things:

  • Requires a lot of stocks and MAXIMUM Mode for main combos
  • Not many midscreen combos
  • R.E.D. Kick can't hit short hitbox characters

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Geshiki: Naraku Otoshi

  • d+HP (In the air only) -

Geshiki: Goufu You

  • f+LK -

88 Shiki

  • df+HK -

Special Moves

Kyo's special moves can be the most confusiong part, due to the strings...

114 Shiki: Aragami

  • QCF+LP -
    • Follow-Ups(String number one):
      • 128 Shiki: Konokizu
        • QCF+P(After Aragami) -
      • 127 Shiki: Yanosabi
          • P(Finisher) -
      • 125 Shiki: Nanase
          • K(Finisher) -
    • Follow-Ups(String number two):
      • 127 Shiki: Yanosabi
        • HCB+P(After Aragami) -
      • Geshiki: Migiri Ugachi
          • P(Finisher) -
      • 125 Shiki: Nanase
          • K (Finisher) -
      • 212 Shiki: Kototsuki You
          • HCB+K(Finisher) -

115 Shiki: Dokugami

  • QCF+HP -
    • Follow-Ups:
      • 401 Shiki: Tsumi Yomi
        • HCB+P -
      • 402 Shiki: Batsu Yomi
          • f+P -
      • 100 Shiki: Oniyaki
            • DP+P -

75 Shiki Kai

  • QCF+ K -
    • Follow-Ups:
      • 75 Shiki Kai(Second kick)
        • K -

212 Shiki: Kototsuki You

  • HCB+K -

100 Shiki: Oniyaki

  • DP+P -

R.E.D. Kick

  • RDP+K -

Super Moves

182 Shiki

  • QCF(2x)+P (You can hold the button to delay the attack) -

Ura 108 Shiki: Orochinagi (aka Serpent Wave)

  • QCB, HCF+P -

Exceed

Saishuu Kessen Ougi "Mushiki"

  • QCF(2x)+PP -

The Basics

Some combos (Without MAXIMUM Mode)

1.-cr.B,cr.A,df+D

2.-[Jumping Attack], cl.HP, DP+P or qcf+LP,qcf+LP,K or hcb+K

3.-[Jumping Attack], cl.HP, qcf+HK,HK,hcb+K or qcf,hcf+LP

4.-(Corner) [Jumping Attack], cl.HP, qcf+HK,HK,qcf+HP,hcb+P,f+P,DP+P

5.-(Corner) [Jumping Attack], cl.HP, qcf+HK,HK,qcf,qcf+P

6.-cr.B,cr.A,EXCEED

Advanced Strategy

Match-Ups