mNo edit summary |
(→Introduction: Made Ryo Sakazaki's Introduction.) |
||
Line 2: | Line 2: | ||
=Introduction= | =Introduction= | ||
[[image:Ryofacesvc.png|right]] | [[image:Ryofacesvc.png|right]] | ||
This guy with the Karate gi is Ryo Sakazaki, a well known character from the Art of Fighting series(He is the main char in there). His moves are like a Shoto: he has a DP, a projectile(Lacks reach, unlike his old versions, but the move still is a projectile), and a tatsu-like move(With a different input). He is very good in intermedite play, and can be used by beginners in the game(If you used him in KoF 2002, you'll know a good part of his game, and don't worry with that almost-impossible-to-do SDM, okay?). Now for his pros and cons. | |||
'''''Ryo Sakazaki's Good and Bad Things''''' | |||
* | |||
* | ''Good Things:'' | ||
* Easy to learn(Good part of his game is easy to learn); | |||
* Can do parries(Along with [[Hugo (SvC)|Hugo]] in this game); | |||
* He is kind of a Copy and Paste from KoF 2002(If you're used to him in there, that's good); | |||
* Can link his cr.LK with his cl.HP(He could do it on KoF 2002, that's one of the ways we can know that he is just a copy); | |||
* Has some simple combos; | |||
* Has many moves with auto-guard frames; | |||
* Exceed is nice on combos(Do you remember the auto-dizzy HSDM from KoF 2002? Yeah, it is here). | |||
''Bad Things:'' | |||
* He is a little hard to master; | |||
* Hasn't many MAXIMUM Mode options(Like his father in this game); | |||
* Exceed doesn't do that damage compared to the other ones(But it still helps him, unlike other Exceeds); | |||
* If he misses a parry, he will take free damage(That's why you'll need to learn it, or not, you decide that); | |||
* Has no SDM(I know it was almost impossible to do, but it was unblockable... Only [[Serious Mr. Karate (SvC)|Shin Karate]] has that); | |||
=Moves List= | =Moves List= |
Revision as of 11:04, 17 July 2016
Introduction
This guy with the Karate gi is Ryo Sakazaki, a well known character from the Art of Fighting series(He is the main char in there). His moves are like a Shoto: he has a DP, a projectile(Lacks reach, unlike his old versions, but the move still is a projectile), and a tatsu-like move(With a different input). He is very good in intermedite play, and can be used by beginners in the game(If you used him in KoF 2002, you'll know a good part of his game, and don't worry with that almost-impossible-to-do SDM, okay?). Now for his pros and cons.
Ryo Sakazaki's Good and Bad Things
Good Things:
- Easy to learn(Good part of his game is easy to learn);
- Can do parries(Along with Hugo in this game);
- He is kind of a Copy and Paste from KoF 2002(If you're used to him in there, that's good);
- Can link his cr.LK with his cl.HP(He could do it on KoF 2002, that's one of the ways we can know that he is just a copy);
- Has some simple combos;
- Has many moves with auto-guard frames;
- Exceed is nice on combos(Do you remember the auto-dizzy HSDM from KoF 2002? Yeah, it is here).
Bad Things:
- He is a little hard to master;
- Hasn't many MAXIMUM Mode options(Like his father in this game);
- Exceed doesn't do that damage compared to the other ones(But it still helps him, unlike other Exceeds);
- If he misses a parry, he will take free damage(That's why you'll need to learn it, or not, you decide that);
- Has no SDM(I know it was almost impossible to do, but it was unblockable... Only Shin Karate has that);
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Hyouchuu Wari
- f + A
Joudan Uke
- f + B
Gedan Uke
- df + B
Special Moves
Ko'ou Ken
- qcf + P
Mouko Raijin Setsu
- qcf + K
Kohou Shippuu Ken
- qcb + P
Hien Shippuu Kyaku
- hcb + K
Zanretsu Ken
- f,b,f + P
Kohou
- f,d,df + P
Super Moves
Haou Shoukou Ken
- f,hcf + P
Ryuuko Ranbu
- qcf,hcb + P
Exceed Move
Tenchi Haou Ken
- qcf,qcf + AC
The Basics
Gameplan
Some Combos 1.-cr.LK,cr.HP, Ko oh Ken
2.-cr.LK (x2),cl.LK,B Hien ShipuKyaku
3.-Jumping HP/HK,cl.HP,Hien Shipukyaku