Line 48: | Line 48: | ||
*[[Android 16]] | *[[Android 16]] | ||
[[Android 17]] | *[[Android 17]] | ||
[[Android 18]] | *[[Android 18]] | ||
[[Cell]] | *[[Cell]] | ||
[[Chi-Chi]] | *[[Chi-Chi]] | ||
[[Cyborg Frieza]] | *[[Cyborg Frieza]] | ||
[[Frieza]] | *[[Frieza]] | ||
[[Gohan]] | *[[Gohan]] | ||
[[Goku]] | *[[Goku]] | ||
[[King Piccolo]] | *[[King Piccolo]] | ||
[[Krillin]] | *[[Krillin]] | ||
[[Majin Buu]] | *[[Majin Buu]] | ||
[[Majin Vegeta]] | *[[Majin Vegeta]] | ||
[[Piccolo]] | *[[Piccolo]] | ||
[[Trunks]] | *[[Trunks]] | ||
[[Ultimate Gohan]] | *[[Ultimate Gohan]] | ||
[[Vegeta]] | *[[Vegeta]] | ||
[[Videl]] | *[[Videl]] |
Revision as of 10:55, 17 February 2007
Super Dragon Ball Z (PS2)
Introduction
Originaly an arcade game from Crafts & Meister, the PS2 version propose 6 extra characters and a rebalance engine.
System
The game uses 4 buttons, the default config is:
- Square for light attack (LA)
- Triangle for heavy attack (HA)
- X for guard (G)
- Circle for jump/flight(F)
- Square+Triangle (LA+HA) for throw (TH)
- Square+X (LA+G)for light homing attack (LHA)
- Triangle+X (HA+G) for heavy homing attack (HHA)
- X+Circle (G+F) for dash (D)
SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.
- 7 8 9
- 4 5 6
- 1 2 3
- 7 8 9
- 1 = Down/Back
- 2 = Down
- 3 = Down/Forward
- 4 = Back
- 5 = Neutral
- 6 = Forward
- 7 = Up/Back
- 8 = Up
- 9 = Up Forward
- 1 = Down/Back
Special Commands:
- 6+LA/6+HA character will throw a Ki ball.
- 4+F character will execute a back flip.
- 7/8/9+F character will back flip/jump higher.
- you can press F anytime during a jump to activate flight.