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*7/8/9+F character will back flip/jump higher. | *7/8/9+F character will back flip/jump higher. | ||
*you can press F anytime during a jump to activate flight. | *you can press F anytime during a jump to activate flight. | ||
== Characters == | |||
[[Android 16]] | |||
[[Android 17]] | |||
[[Android 18]] | |||
[[Cell]] | |||
[[Chi-Chi]] | |||
[[Cyborg Frieza]] | |||
[[Frieza]] | |||
[[Gohan]] | |||
[[Goku]] | |||
[[King Piccolo]] | |||
[[Krillin]] | |||
[[Majin Buu]] | |||
[[Majin Vegeta]] | |||
[[Piccolo]] | |||
[[Trunks]] | |||
[[Ultimate Gohan]] | |||
[[Vegeta]] | |||
[[Videl]] |
Revision as of 03:51, 10 February 2007
Super Dragon Ball Z (PS2)
Introduction
Originaly an arcade game from Crafts & Meister, the PS2 version propose 6 extra characters and a rebalance engine.
System
The game uses 4 buttons, the default config is:
- Square for light attack (LA)
- Triangle for heavy attack (HA)
- X for guard (G)
- Circle for jump/flight(F)
- Square+Triangle (LA+HA) for throw (TH)
- Square+X (LA+G)for light homing attack (LHA)
- Triangle+X (HA+G) for heavy homing attack (HHA)
- X+Circle (G+F) for dash (D)
SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.
- 7 8 9
- 4 5 6
- 1 2 3
- 7 8 9
- 1 = Down/Back
- 2 = Down
- 3 = Down/Forward
- 4 = Back
- 5 = Neutral
- 6 = Forward
- 7 = Up/Back
- 8 = Up
- 9 = Up Forward
- 1 = Down/Back
Special Commands:
- 6+LA/6+HA character will throw a Ki ball.
- 4+F character will execute a back flip.
- 7/8/9+F character will back flip/jump higher.
- you can press F anytime during a jump to activate flight.
Characters
Android 16 Android 17 Android 18 Cell Chi-Chi Cyborg Frieza Frieza Gohan Goku King Piccolo Krillin Majin Buu Majin Vegeta Piccolo Trunks Ultimate Gohan Vegeta Videl