SvC Chaos: SNK Vs Capcom/Earthquake: Difference between revisions

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=Introduction=
=Introduction=
Earthquake(let's call him EQ here) is (without doubt) the fattest character of the Samurai Shodown series(and probably one of the tallest characters from the SNK games). He is nice to play here, so if you like those strong characters, you can pick him. Now let's see his pros and cons.
'''''EQ's Good and Bad Things'''''
''Good Things:''
* Nice damage, reach and recovery on some of his normal moves;
* Has a quick dash and a nice backdash;
* He is faster than his old versions(Well, he is kind of a fat ninja);
* If you learn on how to use him, he can be a hard target for the opponent;
* He can stop/punish Normal/Super projectiles(Yes, you can stop the Shinkuu Hadouken with him);
* He can connect his cl.HP with his cl.HK;
* He has a nice... Projectile?(I don't know what is it, really);
* He can jump off walls.(Incredible, right?)
''Bad Things:''
* Is an easy target(Captain Obvious strikes again);
* Has some problems if he is stuck in the corner(See the line above for more details);
* He is easy to do some crossups, due to his hitbox
* The opponent can crossup EQ with ease, due to his '''HUGE''' hitbox(I tried with Ken and I could crossup with j.LP, was hard, but it's possible. I don't know if all of the characters can crossup him);
* He don't have reliable jump-ins(See below and this line will get a little worse);
* Even he can jump off walls, his jumps are not that good(But his wall jump is a little better than his normal jump).
=Moves List=
=Moves List=
==Throws==
==Throws==

Revision as of 19:46, 9 January 2016

Introduction

Earthquake(let's call him EQ here) is (without doubt) the fattest character of the Samurai Shodown series(and probably one of the tallest characters from the SNK games). He is nice to play here, so if you like those strong characters, you can pick him. Now let's see his pros and cons.

EQ's Good and Bad Things

Good Things:

  • Nice damage, reach and recovery on some of his normal moves;
  • Has a quick dash and a nice backdash;
  • He is faster than his old versions(Well, he is kind of a fat ninja);
  • If you learn on how to use him, he can be a hard target for the opponent;
  • He can stop/punish Normal/Super projectiles(Yes, you can stop the Shinkuu Hadouken with him);
  • He can connect his cl.HP with his cl.HK;
  • He has a nice... Projectile?(I don't know what is it, really);
  • He can jump off walls.(Incredible, right?)

Bad Things:

  • Is an easy target(Captain Obvious strikes again);
  • Has some problems if he is stuck in the corner(See the line above for more details);
  • He is easy to do some crossups, due to his hitbox
  • The opponent can crossup EQ with ease, due to his HUGE hitbox(I tried with Ken and I could crossup with j.LP, was hard, but it's possible. I don't know if all of the characters can crossup him);
  • He don't have reliable jump-ins(See below and this line will get a little worse);
  • Even he can jump off walls, his jumps are not that good(But his wall jump is a little better than his normal jump).

Moves List

Throws

Press AB when near: Go To Heaven
Press CD when near: Fat Buster

Command Moves

ub into a wall, press uf: Fat Triangle
d + K in air: Fat Bound

Special Moves

qcf + P: Fat Burst
qcf + P in air: Chainsaw Dive
f,d,df + P: Fat Chainsaw
qcb + P, direct d / u: Fat Breath
hcb + B: Fat Fake
hcb + D: Fat Replica Attack

Super Moves

qcf,qcf + P: S^ Earth Got 'Em 2003
qcf,qcf + K: S^ Fat Guilty

Exceed Moves

qcf,hcb + AC: X^ Fat Carnival

The Basics

Advanced Strategy

Match-Ups