Super Dragon Ball Z: Difference between revisions

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SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.
SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.


7 8 9 <br>
  7 8 9 <br>
4 5 6 <br>
  4 5 6 <br>
1 2 3 <br>
  1 2 3 <br>


1 = Down/Back <br>
  1 = Down/Back <br>
2 = Down <br>
  2 = Down <br>
3 = Down/Forward <br>
  3 = Down/Forward <br>
4 = Back <br>
  4 = Back <br>
5 = Neutral <br>
  5 = Neutral <br>
6 = Forward <br>
  6 = Forward <br>
7 = Up/Back <br>
  7 = Up/Back <br>
8 = Up <br>
  8 = Up <br>
9 = Up Forward <br>
  9 = Up Forward <br>

Revision as of 21:02, 28 January 2007

Super Dragon Ball Z (PS2)

Introduction

Originaly an arcade game from Crafts & Meister, the PS2 version propose 6 extra characters and a rebalance engine.


System

The game uses 4 buttons, the default config is:

  • Square for light attack (LA)
  • Triangle for heavy attack (HA)
  • X for guard (G)
  • Circle for jump/flight(F)
  • Square+Triangle (LA+HA) for throw (TH)
  • Square+X (LA+G)for light homing attack (LHA)
  • Triangle+X (HA+G) for heavy homing attack (HHA)
  • X+Circle (G+F) for dash (D)

SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.

  7 8 9 
4 5 6
1 2 3
  1 = Down/Back 
2 = Down
3 = Down/Forward
4 = Back
5 = Neutral
6 = Forward
7 = Up/Back
8 = Up
9 = Up Forward