(→System) |
(→System) |
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Line 22: | Line 22: | ||
SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard. | SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard. | ||
7 8 9 <br> | 7 8 9 <br> | ||
4 5 6 <br> | 4 5 6 <br> | ||
1 2 3 <br> | 1 2 3 <br> | ||
1 = Down/Back <br> | 1 = Down/Back <br> | ||
2 = Down <br> | 2 = Down <br> | ||
3 = Down/Forward <br> | 3 = Down/Forward <br> | ||
4 = Back <br> | 4 = Back <br> | ||
5 = Neutral <br> | 5 = Neutral <br> | ||
6 = Forward <br> | 6 = Forward <br> | ||
7 = Up/Back <br> | 7 = Up/Back <br> | ||
8 = Up <br> | 8 = Up <br> | ||
9 = Up Forward <br> | 9 = Up Forward <br> |
Revision as of 21:02, 28 January 2007
Super Dragon Ball Z (PS2)
Introduction
Originaly an arcade game from Crafts & Meister, the PS2 version propose 6 extra characters and a rebalance engine.
System
The game uses 4 buttons, the default config is:
- Square for light attack (LA)
- Triangle for heavy attack (HA)
- X for guard (G)
- Circle for jump/flight(F)
- Square+Triangle (LA+HA) for throw (TH)
- Square+X (LA+G)for light homing attack (LHA)
- Triangle+X (HA+G) for heavy homing attack (HHA)
- X+Circle (G+F) for dash (D)
SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.
7 8 9
4 5 6
1 2 3
1 = Down/Back
2 = Down
3 = Down/Forward
4 = Back
5 = Neutral
6 = Forward
7 = Up/Back
8 = Up
9 = Up Forward