(→System) |
(→System) |
||
Line 18: | Line 18: | ||
*Square+X (LA+G)for light homing attack (LHA) | *Square+X (LA+G)for light homing attack (LHA) | ||
*Triangle+X (HA+G) for heavy homing attack (HHA) | *Triangle+X (HA+G) for heavy homing attack (HHA) | ||
*X+Circle (G+F) for dash | *X+Circle (G+F) for dash (D) | ||
SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard. | |||
7 8 9 <br> | |||
4 5 6 <br> | |||
1 2 3 <br> | |||
1 = Down/Back <br> | |||
2 = Down <br> | |||
3 = Down/Forward <br> | |||
4 = Back <br> | |||
5 = Neutral <br> | |||
6 = Forward <br> | |||
7 = Up/Back <br> | |||
8 = Up <br> | |||
9 = Up Forward <br> |
Revision as of 21:01, 28 January 2007
Super Dragon Ball Z (PS2)
Introduction
Originaly an arcade game from Crafts & Meister, the PS2 version propose 6 extra characters and a rebalance engine.
System
The game uses 4 buttons, the default config is:
- Square for light attack (LA)
- Triangle for heavy attack (HA)
- X for guard (G)
- Circle for jump/flight(F)
- Square+Triangle (LA+HA) for throw (TH)
- Square+X (LA+G)for light homing attack (LHA)
- Triangle+X (HA+G) for heavy homing attack (HHA)
- X+Circle (G+F) for dash (D)
SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.
7 8 9
4 5 6
1 2 3
1 = Down/Back
2 = Down
3 = Down/Forward
4 = Back
5 = Neutral
6 = Forward
7 = Up/Back
8 = Up
9 = Up Forward