https://wiki.supercombo.gg/api.php?action=feedcontributions&user=Mirakurutaimu&feedformat=atomSuperCombo Wiki - User contributions [en]2024-03-29T05:08:17ZUser contributionsMediaWiki 1.39.2https://wiki.supercombo.gg/index.php?title=Soulcalibur_VI/Talim&diff=208220Soulcalibur VI/Talim2022-01-02T20:55:36Z<p>Mirakurutaimu: Added key move demos</p>
<hr />
<div>{{Infobox Character SCVI<br />
|name=Talim<br />
|hash=TLM<br />
|image=SCVI_Talim_Face.jpg<br />
|lore= The West’s attempt at colonizing the islands of Southeast Asia brought with it conflict. In the mountainous region of one particular island was a small village called the Village of the Wind Deity. Talim was born into the family of a shaman, and was raised as the Last Priestess of the Winds in accordance with their family’s beliefs. One day, a foreigner brought to the village a fragment of metal—a fragment of Soul Edge itself. Talim immediately sensed how dangerous it was and vowed to return the shard to where it belonged. However, her fellow villagers were against her decision, because it would result in the Last Priestess of the Winds losing her innocence. As such, Talim felt she had to prove herself to those around her. <br />
}}<br />
== Key Moves ==<br />
=== A ===<br />
{{MoveData<br />
|name=Weather Vane Buster<br />
|input=AA<br />
|image=SCVI_TLM_AA.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-1<br />
|description=i12 high, high string that can be extended into AAB, AABB, or AABA.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Mirror Fan Strikes<br />
|input=6A<br />
|image=SCVI_TLM_6A.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-12<br />
|description=i18 high that can be mixed up with 6AB, 6AK, and 6AA<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Wind Dance<br />
|input=A6<br />
|image=SCVI_TLM_a6.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-11<br />
|description=i16 high with great frame properties on hit and block, good for closing the distance from midrange.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Flowing Gale Hook<br />
|input=66A<br />
|image=SCVI_TLM_66A.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-110<br />
|description=i16 high meant for closing the distance and safe on block. Can be used as a stance transition.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Razor Storm<br />
|input=3A<br />
|image=SCVI_TLM_3A.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-19<br />
|description=Horizontal mid that puts her into backturn position for a combo on hit and mixup on block<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Blade Cyclone<br />
|input=22A<br />
|image=SCVI_TLM_22A.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-114<br />
|description=horizontal mid that tech crouches after a sidestep, very good at catching many options the opponent can do but it unsafe on block. Also her most reliable high damage wall combo starter. Can be used as a stance transition.<br />
}}<br />
}}<br />
<br />
=== B ===<br />
{{MoveData<br />
|name=Kampilan Flurry<br />
|input=BB<br />
|image=SCVI_TLM_BB.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-32<br />
|description=i14 vertical poke with decent range<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Cross Breeze<br />
|input=6BK<br />
|image=SCVI_TLM_6BK.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-48<br />
|description= i18 mid that jails into being plus on block in backturn and also massively plus on hit.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Gust Slicer<br />
|input=4B<br />
|image=SCVI_TLM_4B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-54<br />
|description=i14 counter hit tool that can deal massive damage on counter hit and convert into a reverse ringout with 3B. However it is unsafe on block and must be used wisely. Can be extended with 4BA or 4BB. The A in 4BA is cancellable for safety with 4BaG.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Turning Witik Blow<br />
|input=2B<br />
|image=SCVI_TLM_2B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-50<br />
|description=fast poke that transitions to back turned. Very safe on block and very plus on hit.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Isa Hampas<br />
|input=44B<br />
|image=SCVI_TLM_44B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-125<br />
|description=Decent ranged mid with a LH after a low whiffs. Unsafe but forces the opponent to crouch on block and can be used as a stance transition. Not a bad tool to close distance.<br />
}}<br />
}}<br />
<br />
=== K ===<br />
{{MoveData<br />
|name=High Sipa<br />
|input=K<br />
|image=SCVI_TLM_K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-72<br />
|description=High horizontal i12 with more reach than AA<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Sipa Trip<br />
|input=1K<br />
|image=SCVI_TLM_1K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-76<br />
|description=Easily her best low, unreactable horizontal attack that leaves her 0 on hit.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Side Sipa<br />
|input=6K<br />
|image=SCVI_TLM_6K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-73<br />
|description=i12 mid vertical kick that has tech crouch properties and can wall splat for good damage. One of her greatest punishment tools.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Inner Sipa<br />
|input=3K<br />
|image=SCVI_TLM_3K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-74<br />
|description=i14 horizontal mid kick that is safe on block.<br />
}}<br />
}}<br />
<br />
=== Simultaneous Press ===<br />
{{MoveData<br />
|name=Twin Baraw Lift<br />
|input=1A+B<br />
|image=SCVI_TLM_1A+B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-91<br />
|description=Her fastest tech crouch, combos on normal hit and launches on CH and has a useful LH condition. Unsafe on block.<br />
}}<br />
}}<br />
<br />
==== Strongest Stance Transitions ====<br />
{{MoveData<br />
|name=Rising Gale<br />
|input=66A+B<br />
|image=SCVI_TLM_66A+B2.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-133<br />
|description=The only stance transition that jails into a mixup on block while still being +4, often used as a meaty after some knockdowns.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Rapid Espada<br />
|input=AABA<br />
|image=SCVI_TLM_AABA2.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-5<br />
|description=One of her +4 stance transitions, the final hit of this string can be crouched or GI'd to avoid the stance mixup.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Mirror Fan Strikes<br />
|input=6AA<br />
|image=SCVI_TLM_6AA2.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-14<br />
|description=One of her +4 stance transitions, the second hit of this string can be ducked or GI'd to avoid the stance mixup.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Air Blade Thrust(delay)<br />
|input=6B(B)<br />
|image=SCVI_TLM_6BB2.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=tal-45<br />
|description=One of her +4 stance transitions, the second hit can be stepped to avoid the stance mixup(even if the first hit connected)<br />
}}<br />
}}<br />
<br />
{{Navbox-SCVI}}<br />
[[Category:Soulcalibur VI]]</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_K.mp4&diff=208219File:SCVI TLM K.mp42022-01-02T20:52:37Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_BB.mp4&diff=208218File:SCVI TLM BB.mp42022-01-02T20:52:36Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_AABA2.mp4&diff=208217File:SCVI TLM AABA2.mp42022-01-02T20:52:34Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_AA.mp4&diff=208216File:SCVI TLM AA.mp42022-01-02T20:52:33Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_a6.mp4&diff=208215File:SCVI TLM a6.mp42022-01-02T20:52:32Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_66A%2BB2.mp4&diff=208214File:SCVI TLM 66A+B2.mp42022-01-02T20:52:31Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_66A.mp4&diff=208213File:SCVI TLM 66A.mp42022-01-02T20:52:30Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_44B.mp4&diff=208212File:SCVI TLM 44B.mp42022-01-02T20:52:29Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_22A.mp4&diff=208211File:SCVI TLM 22A.mp42022-01-02T20:52:28Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_6K.mp4&diff=208210File:SCVI TLM 6K.mp42022-01-02T20:52:27Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_6BK.mp4&diff=208209File:SCVI TLM 6BK.mp42022-01-02T20:52:26Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_6BB2.mp4&diff=208208File:SCVI TLM 6BB2.mp42022-01-02T20:52:24Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_6AA2.mp4&diff=208207File:SCVI TLM 6AA2.mp42022-01-02T20:52:23Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_6A.mp4&diff=208206File:SCVI TLM 6A.mp42022-01-02T20:52:22Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_4B.mp4&diff=208205File:SCVI TLM 4B.mp42022-01-02T20:52:21Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_3K.mp4&diff=208204File:SCVI TLM 3K.mp42022-01-02T20:52:20Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_3A.mp4&diff=208203File:SCVI TLM 3A.mp42022-01-02T20:52:19Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_2B.mp4&diff=208202File:SCVI TLM 2B.mp42022-01-02T20:52:18Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_1K.mp4&diff=208201File:SCVI TLM 1K.mp42022-01-02T20:52:17Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_TLM_1A%2BB.mp4&diff=208200File:SCVI TLM 1A+B.mp42022-01-02T20:52:15Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=Soulcalibur_VI/Nightmare&diff=208199Soulcalibur VI/Nightmare2022-01-02T19:00:09Z<p>Mirakurutaimu: Added key move demos</p>
<hr />
<div>{{Infobox Character SCVI<br />
|name=Nightmare<br />
|hash=NTM<br />
|image=SCVI_Nightmare_Face.jpg<br />
|lore=His dark, azure armor invokes the night; his helmet covers all but his red, glowing eyes; his trunk-like right arm holds a great sword with a cursed eye glaring from its center... Could such a monstrous being really exist? Appearing from out of shadows like the advent of nightfall, this barbaric knight reaps the souls of the living as if they were mere stalks of corn. His name came to represent fear and desperation to all who heard it.<br />
}}<br />
<br />
== Key Moves ==<br />
{{MoveData<br />
|name=Blood Storm<br />
|input=6A<br />
|image=SCVI_NTM_6A.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-7<br />
|description=A long-reaching and forward-advancing attack, boasts great range and covers a good deal of ground too, making this a superb zoning tool that also has decent viability in anti-step strategies. It also has armor/revenge properties, however it is unsafe on block and it's follow-ups are fairly reactable.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Mail Crusher<br />
|input=3AA<br />
|image=SCVI_NTM_3AA.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-12<br />
|description=Decent whiff punishment tool for the range it has, as well as some reasonable use towards anti-step. However it's very punishable on block, so be sure as to not use it carelessly.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Jade Slicer<br />
|input=2A<br />
|image=SCVI_NTM_2A.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-15<br />
|description=A little on the slower end when it comes to pokes, what it lacks in speed it makes for in range and being a low that also covers a wide area making it difficult to step.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Quick Neck Buster<br />
|input=agA<br />
|image=SCVI_NTM_agA.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-6<br />
|description=The best and arguably most versatile tool in your arsenal, boasts amazing range, damage and lends itself to a number of situations where this move will be useful such as whiff punishment, anti-step, guard crushing, combo extensions and enders.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Double Avenger<br />
|input=6BB<br />
|image=SCVI_NTM_6BB.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-36<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=ntm-37<br />
|description=One of the best whiff punishers in Nightmare's toolset when comparing it's speed to it's great range, though it is very linear and can be easily stepped if used carelessly. Has armor properties, should it be triggered you will blast the opponent away and be gifted with Terror Charge.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Death Smash<br />
|input=3B<br />
|image=SCVI_NTM_3B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-38<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=ntm-39<br />
|description=Go-to launcher for whiff punishment, offers great damage with it's follow-up combos, is versatile for setting up ring outs and wallsplats.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Shadow Buster<br />
|input=2B<br />
|image=SCVI_NTM_2B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-40<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=ntm-41<br />
|description=A relatively fast mid range attack that is excellent for spacing, keep out, and okizeme.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Upper Claw<br />
|input=WR B<br />
|image=SCVI_NTM_WRB.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-49<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=ntm-50<br />
|description=One of your better, stronger crouching punishment tools. Not only for whiff punishment, but for block punishment as well.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Adamantine Cracker<br />
|input=6K<br />
|image=SCVI_NTM_6K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-58<br />
|description=The speed and distance it covers make this one of your go-to block punishers and, in other cases, whiff punishment. It is also your fastest armor move making it a viable reversal attack.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Dark Rush Kick<br />
|input=3K<br />
|image=SCVI_NTM_3K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-59<br />
|description=Go-to poke that gives advantage on hit.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Dark Low Kick<br />
|input=2K<br />
|image=SCVI_NTM_2K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-60<br />
|description=A low poke that doesn't cover as much ground or have as much range as 2A, though it is faster in comparison.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Midnight Launcher<br />
|input=A+B<br />
|image=SCVI_NTM_A+B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-73<br />
|description=Go-to break attack. Its immune to guard impacts and reversal edge, using this move in any of these situations will score you a lethal hit, earning huge damage.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Soul Wave<br />
|input=6A+B<br />
|image=SCVI_NTM_6A+B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-74<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=ntm-75<br />
|description=Your only armor move that is best used defensively. Slow to start up but on whiff, hit or block will give you Terror Charge.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Death Rage<br />
|input=22A<br />
|image=SCVI_NTM_22A.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-89<br />
|description=Excellent for spacing at mid-range, it's wide angle also covers a fair bit of ground making it great for anti-step.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Ether Splitter<br />
|input=66B<br />
|image=SCVI_NTM_66B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-96<br />
|description=Not as damaging but it's sheer speed compared to your other whiff punishers make this move stand out as well as it's versatile follow-up options to suit your needs.<br />
}}<br />
}}<br />
<br />
<br />
{{MoveData<br />
|name=Crimson Vortex<br />
|input=66A+B<br />
|image=SCVI_NTM_66A+B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=ntm-110<br />
|description=Lacking in speed, but makes up for this in its ability to lend itself to wake up situations. Boasts huge range and damage, as well as dealing fantastic guard damage on block.<br />
}}<br />
}}<br />
<br />
{{Navbox-SCVI}}<br />
[[Category:Soulcalibur VI]]</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_WRB.mp4&diff=208198File:SCVI NTM WRB.mp42022-01-02T18:51:11Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_agA.mp4&diff=208197File:SCVI NTM agA.mp42022-01-02T18:51:10Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_A%2BB.mp4&diff=208196File:SCVI NTM A+B.mp42022-01-02T18:51:08Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_66B.mp4&diff=208195File:SCVI NTM 66B.mp42022-01-02T18:51:07Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_66A%2BB.mp4&diff=208194File:SCVI NTM 66A+B.mp42022-01-02T18:51:06Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_22A.mp4&diff=208193File:SCVI NTM 22A.mp42022-01-02T18:51:05Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_6K.mp4&diff=208192File:SCVI NTM 6K.mp42022-01-02T18:51:04Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_6BB.mp4&diff=208191File:SCVI NTM 6BB.mp42022-01-02T18:51:03Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_6A%2BB.mp4&diff=208190File:SCVI NTM 6A+B.mp42022-01-02T18:51:02Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_6A.mp4&diff=208189File:SCVI NTM 6A.mp42022-01-02T18:51:01Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_3K.mp4&diff=208188File:SCVI NTM 3K.mp42022-01-02T18:51:00Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_3B.mp4&diff=208187File:SCVI NTM 3B.mp42022-01-02T18:50:59Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_3AA.mp4&diff=208186File:SCVI NTM 3AA.mp42022-01-02T18:50:58Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_2K.mp4&diff=208185File:SCVI NTM 2K.mp42022-01-02T18:50:56Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_2B.mp4&diff=208184File:SCVI NTM 2B.mp42022-01-02T18:50:56Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_NTM_2A.mp4&diff=208183File:SCVI NTM 2A.mp42022-01-02T18:50:54Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=Soulcalibur_VI/Sophitia&diff=208123Soulcalibur VI/Sophitia2022-01-01T18:03:30Z<p>Mirakurutaimu: Added key move demos</p>
<hr />
<div>{{Infobox Character SCVI<br />
|name=Sophitia<br />
|hash=SOP<br />
|image=SCVI_Sophitia_Face.jpg<br />
|lore=Sophitia was a simple baker's daughter when Hephaestus, the god of forging and masonry, transformed her into a holy warrior, and bestowed upon her a mission to destroy Soul Edge. When she confronted the owner of the weapon, Cervantes, she was able to destroy one of the sword's two halves. However, her success came at a price. As she destroyed the sword, its shards pierced her body, causing near-fatal wounds.<br />
}}<br />
== Key Moves ==<br />
=== Angel Step (236) ===<br />
{{MoveData<br />
|name = Angel's Strike<br />
|input=236B<br />
|image=SCVI_SOP_ASB.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-126<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-127<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-128<br />
|description=Outstanding punishment tool, and probably why you're playing the characer. Lightning fast, good damage without the followup, and great damage with oki (236B4) or wall splat/ringout (236BB) on successful followup. Be aware that it's very unsafe on block, so if you're not sure, test the situation with BB (also i14) first. Rule of thumb, AS B will punish almost every true low.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Holy Arrow Kick<br />
|input=236K<br />
|image=SCVI_SOP_ASK.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-129<br />
|description=Very easy lethal hit after ducking a high attack. 236K (LH), 236B4 is an easy combo to punish reckless highs. Also inflicts good guard damage, and is safe on block.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Angelic Retribution/Seraphim Castigation<br />
|input=236A+B<br />
|image=SCVI_SOP_ASA+B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-130<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-171<br />
|description=Outside of soul charge, 236A+B is a decent safe tech crouch attack if you're in AS but don't want to commit to 236B. Inside of soul charge, 236A+B is an oppressive break attack that can leave your opponent too scared to push any buttons as it racks up guard damage quickly. When in soul charge, this is probably the best move in your kit.<br />
}}<br />
}}<br />
<br />
=== Twin Angel Step (236236 or 2366) ===<br />
{{MoveData<br />
|name = Seraphim Blade/Seraphim Echo<br />
|input=236236AA/236236AB<br />
|image=SCVI_SOP_TASAA.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-132<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-133<br />
|description=Not a can opener! TAS A is a long range sidestep punishing tool that leads into a fake mixup (that is, a canny opponent can block both options by crouching after TAS A, and standing to block TAS AB as soon as they see the blue lightning of the break attack). TAS AA is unsafe on block, although you'll only eat an AA, and only if your opponent has an i12 attack in the first place. Followup TAS AA with 6K on hit for a frame trap. TAS AB can ringout, and puts you at +4 on block. Just be aware that the space between the hits is large enough that you can get poked out of TAS AB, so make sure you don't become predicable with it.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Seraphim Strike<br />
|input=236236B<br />
|image=SCVI_SOP_TASB.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-134<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-135<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-136<br />
|description=Your goto long range whiff punishment tool, serving similar jobs to 236B and its followups. It's also key in Sophitia's most optimal combo routes (such as 66B, wrB+K, TAS B, TAS B; 75 damage) so be sure to practice. If you're having trouble, 66A+B and 236AA are common launcher followups that trade damage for ease of excecution and oki.<br />
}}<br />
}}<br />
<br />
=== A ===<br />
{{MoveData<br />
|name = Starlight Blade<br />
|input=AA<br />
|image=SCVI_SOP_AA.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-1<br />
|description=Sophie's fastest move, and acts as a safe poke, step catcher, and short range pressure. -8 on block means you can buffer a GI to catch anything from i10-18 as a risky but broad tool to steal your turn back.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Under Slide Blade<br />
|input=2A<br />
|image=SCVI_SOP_2A.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-9<br />
|description=Sophie's fastest move. TC means it's a great get off me tool when under pressure, and leads into 6K frametraps on hit if the opponent doesn't respect the end of their turn, or 66A+G if they do.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Angel Punisher<br />
|input=3A<br />
|image=SCVI_SOP_3A.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-8<br />
|description=Fantastic step catcher. Tech crouches, and does enough damage in a single hit to crush Nightmare's armor moves. Despite being -14 on block, the pushback renders the move safe when used at maximum range.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Roaring Stream<br />
|input=6AA<br />
|image=SCVI_SOP_6AA.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-5<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-6<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-7<br />
|description=Great tool for turn stealing between the tech crouch and low GI frames. Safe on block against most of the cast, and can only really be punished with an i10 AA. You can steal turns by transitioning into AS B or AS A+B as a high risk option. The former is still a very fast i16 including the frame disadvantage, and the latter is effectively i18 with tech crouch that's safe on block.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Silent Cross<br />
|input=33_66_99A<br />
|image=SCVI_SOP_66A.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-99<br />
|description=One of your best approaching tools. Reasonably fast, tech crouches from frame 6 onwards, good range, and spins the opponent 120 degrees to the left. On hit, larger characters can then be grabbed for a right side grab if they block in response. +6 on hit sets you up for a 6K frametrap if they don't respect your turn. Not safe on block, but the reward is much greater than the risk - the worst that will happen to you is an AA, and only if they have an i12 attack in the first place.<br />
}}<br />
}}<br />
<br />
=== B ===<br />
{{MoveData<br />
|name = Divine Mist<br />
|input=BB<br />
|image=SCVI_SOP_BB.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-26<br />
|description=Sophie's best poke on average. Fast, decent damage, beats tech crouch attacks. -8 on block means you can buffer a GI to catch anything from i10-18 as a risky but broad tool to steal your turn back.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Sword Shower<br />
|input=4B<br />
|image=SCVI_SOP_4B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-41<br />
|description=Outstanding poke. Good reach, hits grounded foes, and forces a blocking opponent to crouch. Excellent and safe mid option in oki. Combined with only being -2 on block, following up with a fast mid or special low like BB or 2A will catch a lot of players out as they accidentally try to take their turn with a slow WR attack. Alternately, since most wr attacks are mids, you can steal their turn with a well timed 6A+B or 3A+B. Notably, 4B no longer breaks guards. <br />
}}<br />
}}<br />
{{MoveData<br />
|name = Press the Hilt<br />
|input=6BB<br />
|image=SCVI_SOP_6BB.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-29<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-32<br />
|description=Great tool for turn stealing between the tech crouch and mid GI frames. Safe on block, and natural combos. You can also transition to 6BA making it a risky move to attempt to sidestep.<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-30<br />
|description=If the horizontal attack counterhits, 2BK is a guaranteed lethal hit.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Olympus Cannon<br />
|input=66B<br />
|image=SCVI_SOP_66B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-107<br />
|description=A launcher with great range, safe on block, hits grounded opponents, and works as an approach tool. Inflicts good guard damage (9%), and 66B,66A+B is a simple combo that gives oki. Mixing up 66B with 66A+G on oki is a simple and effective gameplan, as both effectively reset the situation. <br />
}}<br />
}}<br />
{{MoveData<br />
|name = Guardian's Judgment<br />
|input=22_88BAK<br />
|image=SCVI_SOP_22BAK.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-110<br />
|description=Your bread and butter move after a successful sidestep. On hit, you get oki with your opponent right next to you. If you have trouble buffering the 66 motion for a 66B/66A+G mixup on wakeup, 4B/1K is easier and safer. Very minus on whiff, but you can vary the timing of the jump by changing how many attacks you perform while atill aerial.<br />
}}<br />
}}<br />
<br />
=== K ===<br />
{{MoveData<br />
|name = Kick Duo<br />
|input=KK<br />
|image=SCVI_SOP_KK.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-52<br />
|description=Sophie's fastest move. Does slightly more damage than AA, so try to use this when punishing moves that are -12. Be aware that the 2nd hit can be GI'd if the first hit is blocked.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Holy Punishment<br />
|input=6K<br />
|image=SCVI_SOP_6K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-53<br />
|description=Your main frame trapping move. Anytime you're at +6 or better, 6K will catch any button into a knockdown. Your most damaging followup is 44B+K. Safe on block, but it's weak to stepping. If you're expecting the sidestep, you can replace 6K with 1K to get the knockdown on run counter, but be aware it's four frames slower.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Flapping Heel Kick<br />
|input=3K<br />
|image=SCVI_SOP_3K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-54<br />
|description=Fast short range option that hits grounded opponents. Safe on block, and a great option against foes that like to roll on the ground. Guaranteed following A+G[2] except against Sophitia, Tira, and Talim. RE safe, and recovers fast enough to sidestep and punish with 22B+K (LH), 66B or 22BAK into oki.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Spring Under Kick<br />
|input=2K<br />
|image=SCVI_SOP_2K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-55<br />
|description=Sophie's fastest true low. Similar to 2A, except you're trading worse frame data for a better hit location (low versus special low).<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Tornado Low Kick<br />
|input=1K<br />
|image=SCVI_SOP_1K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-56<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-57<br />
|description=One of the best lows in the game. Good oki tool for catching side rolls, knockdowns in counterhit, and the 1K/1[K] mix post GI is one of the best in the game. In particular, 1K will knockdown on counterhit to catch sidesteps, and 1[K] will LH against GIs and is RE safe enough to punish with 22B+K (LH), 66B or 22BAK into oki.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Rising Temple<br />
|input=4K<br />
|image=SCVI_SOP_4K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-58<br />
|description=Fast short range poke that grants massive frame advantage on hit. 66A+G is a guaranteed followup, although the timing is tight. Other notable followup options include 6K and 1K for potential counterhit knockdowns. Not a bad option to throw out if you're expecting an AA while minus, since it has a short tech crouch window.<br />
}}<br />
}}<br />
<br />
=== Multi ===<br />
{{MoveData<br />
|name = Twin Step Grace<br />
|input=4A+B<br />
|image=SCVI_SOP_4A+B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-71<br />
|description=The Swiss army knife. Safe on block, multiple hits to beat most armor moves, long active window, hits on the ground, easy knockdowns, long tech crouch window, and lethal hits on a failed grab attempt. Use it when you're plus to fish for easy oki, use it when you're minus to discourage throws. An easy LH combo is 4A+B (LH), 3B, 236AA into oki. If you're not sure what button to push, this is usually a good one.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Quick Strike<br />
|input=6B+K<br />
|image=SCVI_SOP_6B+K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-81<br />
|description=4A+B's slightly less good cousin. You're trading slightly less damage, multiple hits, hitting grounded opponents, and knockdown on normal hit for longer range, longer tech crouch, and the ability to crush Nightmare's armor moves that run over 4A+B. You can also use it in situations where you'd use 6K if you're expecting the backstep since it still knocks down on counterhit, but your best guaranteed followup is 4B.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = El Fortune/El Fortune (synergy)<br />
|input=6A+B/3A+B<br />
|image=SCVI_SOP_3A+B.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-66<br />
}}<br />
{{KeyMove-SCVI<br />
|moveid=sop-70<br />
|description=Strong auto-GI option against string heavy characters like Raphael. Learn to recognise when you parry a vertical for the 6A+BAK natural combo. If you're having trouble, 3A+B covers all the same situations for a guaranteed 40 damage.<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Olympus Shower<br />
|input=22_11_44_77_88B+K<br />
|image=SCVI_SOP_22B+K.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-122<br />
|description=Your scarier, safer, but slower punish for a sidestepped vertical, and one of your key lethal hits. 66B is guaranteed on lethal hit. It's also one of the best options after a successful 6K counterhit, but you'll need to input the move as 44B+K or it won't come out in time.<br />
}}<br />
}}<br />
<br />
=== Throws ===<br />
{{MoveData<br />
|name = Heaven's Arch<br />
|input=33_66_99A+G<br />
|image=SCVI_SOP_66A+G.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-98<br />
|description=Sophie's main mixup is mid/throw, and this is your most important throw. Good damage, leads into oki, and can lethal hit later in the match. 1K followup is guaranteed on LH. Since it's a command grab, you're at +6 if it gets broken. Use this window to set up a frame trap with 6K, 1K (if you expect a sidestep), or 6B+K (if you expect a backstep).<br />
}}<br />
}}<br />
{{MoveData<br />
|name = Broken Promise<br />
|input=RIGHT SIDE THROW A+G<br />
|image=SCVI_SOP_rA+G.mp4<br />
|imageSize=320px<br />
|data=<br />
{{KeyMove-SCVI<br />
|moveid=sop-96<br />
|description=Highest damage throw option. You can set this up with 66A against larger characters, but it's an all round good option if you're on the correct side after stepping a vertical.<br />
}}<br />
}}<br />
{{Navbox-SCVI}}<br />
[[Category:Soulcalibur VI]]</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_SOP_6B%2BK.mp4&diff=208122File:SCVI SOP 6B+K.mp42022-01-01T18:02:30Z<p>Mirakurutaimu: Mirakurutaimu uploaded a new version of File:SCVI SOP 6B+K.mp4</p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_SOP_2K.mp4&diff=208121File:SCVI SOP 2K.mp42022-01-01T18:02:29Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_SOP_TASB.mp4&diff=208120File:SCVI SOP TASB.mp42022-01-01T17:54:05Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_SOP_TASAA.mp4&diff=208119File:SCVI SOP TASAA.mp42022-01-01T17:54:04Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_SOP_rA%2BG.mp4&diff=208118File:SCVI SOP rA+G.mp42022-01-01T17:54:03Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_SOP_KK.mp4&diff=208117File:SCVI SOP KK.mp42022-01-01T17:54:02Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_SOP_BB.mp4&diff=208116File:SCVI SOP BB.mp42022-01-01T17:54:01Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_SOP_ASK.mp4&diff=208115File:SCVI SOP ASK.mp42022-01-01T17:54:00Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_SOP_ASB.mp4&diff=208114File:SCVI SOP ASB.mp42022-01-01T17:53:59Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_SOP_ASA%2BB.mp4&diff=208113File:SCVI SOP ASA+B.mp42022-01-01T17:53:58Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimuhttps://wiki.supercombo.gg/index.php?title=File:SCVI_SOP_AA.mp4&diff=208112File:SCVI SOP AA.mp42022-01-01T17:53:56Z<p>Mirakurutaimu: </p>
<hr />
<div>== Summary ==<br />
[[Category:Soulcalibur VI]]<br />
== License ==<br />
{{Copyright Game}}</div>Mirakurutaimu