Page values for "Street Fighter 6/Ed/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringEd
nameStringEd
portraitStringSF6 Ed Portrait.png
iconStringSF6 Ed Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.0475

bwdWalkSpdWikitext string

0.032

fwdDashSpdWikitext string

19

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.348

bwdDashDistWikitext string

0.803

jumpSpdWikitext string

4+38+3

fwdJumpDistWikitext string

1.90

bwdJumpDistWikitext string

1.52

jumpApexWikitext string

2.115

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.910

dRushBlockWikitext string

2.190

dRushMaxWikitext string

3.374

"SF6_FrameData" values

63 rows are stored for this page
FieldField typeValue
moveIdStringed_5lp
moveTypeStringground_normal
charaStringEd
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Ed_5lp.png
hitboxesList of String, delimiter: ,SF6_Ed_5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

7

totalWikitext string

13

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP; chained 5LP has unique animation for 2nd/3rd hits but has identical frame data and hitbox; very short range but low pushback for 3-hit confirms from point blank; Kill Rush (Forward/Back) cancel advantage: -18/-23

FieldField typeValue
moveIdStringed_5mp
moveTypeStringground_normal
charaStringEd
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Ed_5mp.png
hitboxesList of String, delimiter: ,SF6_Ed_5mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

15

totalWikitext string

24

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

15

hitAdvWikitext string

+6

blockAdvWikitext string

-1

punishAdvWikitext string

+10

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+7

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Combo tool with a useful Target Combo follow-up; useful button out of 2MP~DRC as other combo buttons are too slow; Kill Rush (Forward/Back) cancel advantage: -8/-15

FieldField typeValue
moveIdStringed_5hp
moveTypeStringground_normal
charaStringEd
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Ed_5hp.png
hitboxesList of String, delimiter: ,SF6_Ed_5hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

4

recoveryWikitext string

18

totalWikitext string

31

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

18

hitAdvWikitext string

+5

blockAdvWikitext string

-2

punishAdvWikitext string

+9

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

+17

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forces stand; can be charged for Psycho Knuckle (releasing before 30f results in regular 5HP; startup of the release varies from 4-8f depending on charge time); good hitconfirmable poke that can combo into 2MK on Punish Counter even from max range; Kill Rush (Forward/Back) cancel advantage: -5/-12

FieldField typeValue
moveIdStringed_5lk
moveTypeStringground_normal
charaStringEd
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Ed_5lk.png
hitboxesList of String, delimiter: ,SF6_Ed_5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

6

activeWikitext string

2

recoveryWikitext string

13

totalWikitext string

20

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

14

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-13

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

18

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Range and startup are more comparable to a medium normal; leads into safe hitconfirmable Target Combo; very susceptible to counterpokes (extends strike-only hurtbox 3f before active frames)

FieldField typeValue
moveIdStringed_5mk
moveTypeStringground_normal
charaStringEd
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Ed_5mk.png
hitboxesList of String, delimiter: ,SF6_Ed_5mk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

2

recoveryWikitext string

16(18)

totalWikitext string

27(29)

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

14 Sp / 17 TC

hitAdvWikitext string

0

blockAdvWikitext string

-5

punishAdvWikitext string

+4

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

+8

DRcancelBlkWikitext string

+3

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

18

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2f extra recovery on whiff; no true blockstring when DR canceled (weaker as an approach tool); great range with a relatively safe Target Combo when spaced out; extends a strike-only hurtbox on frames 4-9; Kill Rush (Forward/Back) cancel advantage: -14/-19

FieldField typeValue
moveIdStringed_5hk
moveTypeStringground_normal
charaStringEd
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Ed_5hk.png
hitboxesList of String, delimiter: ,SF6_Ed_5hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

12

totalWikitext string

24

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

17

hitAdvWikitext string

+8

blockAdvWikitext string

+3

punishAdvWikitext string

+12

perfParryAdvWikitext string

-13

DRcancelHitWikitext string

+13

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Whiffs on crouching opponents; useful anti-air and close range combo/pressure tool; extremely fast recovery for a heavy normal; Kill Rush (Forward/Back) cancel advantage: -9/-14

FieldField typeValue
moveIdStringed_2lp
moveTypeStringground_normal
charaStringEd
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Ed_2lp.png
hitboxesList of String, delimiter: ,SF6_Ed_2lp_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

10

totalWikitext string

16

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-5

punishAdvWikitext string

+7

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

8

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP; more range than 5LP but not very useful since it can't be canceled; comparable to a 2LK for most characters

FieldField typeValue
moveIdStringed_2mp
moveTypeStringground_normal
charaStringEd
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Ed_2mp.png
hitboxesList of String, delimiter: ,SF6_Ed_2mp_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

29

guardWikitext string

L

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+2

blockAdvWikitext string

-6

punishAdvWikitext string

+6

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

+12

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

16

hitstopWikitext string

9

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Functions like a 2MK for most characters (with below-average range); DR cancel is delayed until after active frames; Range: 1.41; Kill Rush (Forward/Back) cancel advantage: -8/-16

FieldField typeValue
moveIdStringed_2hp
moveTypeStringground_normal
charaStringEd
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Ed_2hp.png
hitboxesList of String, delimiter: ,SF6_Ed_2hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

4

recoveryWikitext string

24

totalWikitext string

37

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +30

blockAdvWikitext string

-12

punishAdvWikitext string

HKD +47

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Ed's sweep (comparable to 2HK for most characters); has juggle potential (no Hard Knockdown when juggled into)

FieldField typeValue
moveIdStringed_2lk
moveTypeStringground_normal
charaStringEd
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Ed_2lk.png
hitboxesList of String, delimiter: ,SF6_Ed_2lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

11

totalWikitext string

17

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

+3

blockAdvWikitext string

-4

punishAdvWikitext string

+7

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

-2

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Excellent range for a light normal (functions like a 5LK for most characters); special/DR cancel is delayed until after active frames; extends a strike-only hurtbox 2f before active; Kill Rush (Forward/Back) cancel advantage: -17/-24

FieldField typeValue
moveIdStringed_2mk
moveTypeStringground_normal
charaStringEd
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Ed_2mk.png
hitboxesList of String, delimiter: ,SF6_Ed_2mk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

2

recoveryWikitext string

16

totalWikitext string

26

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

14

hitAdvWikitext string

+8

blockAdvWikitext string

-1

punishAdvWikitext string

+12

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

+16

DRcancelBlkWikitext string

+7

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forces stand; whiffs vs. crouching opponents at longer ranges; good range for combos and buffers; situational anti-air but loses or trades with stronger jump-ins; Kill Rush (Forward/Back) cancel advantage: -6/-15

FieldField typeValue
moveIdStringed_2hk
moveTypeStringground_normal
charaStringEd
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_Ed_2hk.png
hitboxesList of String, delimiter: ,SF6_Ed_2hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

2

recoveryWikitext string

17

totalWikitext string

30

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

16 / 19 (TC)

hitAdvWikitext string

+1

blockAdvWikitext string

-4

punishAdvWikitext string

+5

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

+10

DRcancelBlkWikitext string

+5

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good range buffer tool with a hitconfirmable Target Combo follow-up; Kill Rush (Forward/Back) cancel advantage: -12/-17

FieldField typeValue
moveIdStringed_jlp
moveTypeStringair_normal
charaStringEd
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_Ed_jlp.png
hitboxesList of String, delimiter: ,SF6_Ed_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

~-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Ed's fastest air normal; decent for air-to-airs

FieldField typeValue
moveIdStringed_jmp
moveTypeStringair_normal
charaStringEd
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_Ed_jmp.png
hitboxesList of String, delimiter: ,SF6_Ed_jmp_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

~-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cross-up; strong downward attack angle for close jumps

FieldField typeValue
moveIdStringed_jhp
moveTypeStringair_normal
charaStringEd
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_Ed_jhp.png
hitboxesList of String, delimiter: ,SF6_Ed_jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

~-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Spike knockdown on Counter-hit/Punish Counter vs. airborne opponents; solid jump-in hitbox on the fist

FieldField typeValue
moveIdStringed_jlk
moveTypeStringair_normal
charaStringEd
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_Ed_jlk.png
hitboxesList of String, delimiter: ,SF6_Ed_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

~-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can only be used as a fuzzy instant overhead if the opponent is in Burnout; good downward hitbox

FieldField typeValue
moveIdStringed_jmk
moveTypeStringair_normal
charaStringEd
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_Ed_jmk.png
hitboxesList of String, delimiter: ,SF6_Ed_jmk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

2

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

~-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forward attack angle with longest horizontal range of Ed's air normals; extends a large hurtbox 3f before active that can be easily counterpoked

FieldField typeValue
moveIdStringed_jhk
moveTypeStringair_normal
charaStringEd
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_Ed_jhk.png
hitboxesList of String, delimiter: ,SF6_Ed_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

2

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

~-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts airborne opponents into limited juggle state; upward attack angle for air-to-air purposes; whiffs vs. crouching opponents and difficult to time vs. standing opponents

FieldField typeValue
moveIdStringed_5hp_hold_lv1
moveTypeStringground_normal
charaStringEd
inputString5[HP]
nameWikitext

Psycho Knuckle (Lv.1)

imagesList of String, delimiter: ,SF6_Ed_5hp_hold.png
hitboxesList of String, delimiter: ,SF6_Ed_5hp_hold_lv1_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

30+9

activeWikitext string

1~15

recoveryWikitext string

25~35

totalWikitext string

71~117

guardWikitext string

LH

cancelWikitext string

6KK*

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

Crumple +76 (+12 ground)

blockAdvWikitext string

-2(+2)

punishAdvWikitext string

Crumple +80 (+16 ground)

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Requires 30f of charge time; side switch on hit/block unless opponent is cornered (4f better block advantage in corner); crumples opponent on hit; 4f extra grounded advantage on Punish Counter; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9-30; transitions from active to recovery if Ed crosses behind the opponent; extended foot hurtbox from frame 7 onward; Recovery: 29 on hit/block (25 on corner block only), 32 on whiff, 35 on corner whiff if all 15 active frames play out

FieldField typeValue
moveIdStringed_5hp_hold_lv2
moveTypeStringground_normal
charaStringEd
inputString5[HP]
nameWikitext

Psycho Knuckle (Lv.2)

imagesList of String, delimiter: ,SF6_Ed_5hp_hold_lv2.png
hitboxesList of String, delimiter: ,SF6_Ed_5hp_hold_lv2_hitbox.png
damageWikitext string

1200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

60+9

activeWikitext string

1~15

recoveryWikitext string

29~35

totalWikitext string

101~118

guardWikitext string

LH

cancelWikitext string

6KK*

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

Crumple +76 (+12 ground)

blockAdvWikitext string

+4

punishAdvWikitext string

Crumple +80 (+16 ground)

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

13

driveDmgBlkWikitext string

8000

driveDmgHitWikitext string

[12000]

driveGainWikitext string

4000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Requires 60f of charge time; has 1 hit of meterless projectile durability during active frames; side switch on hit/block unless opponent is cornered; crumples opponent on hit; 4f extra grounded advantage on Punish Counter; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9-60; transitions from active to recovery if Ed crosses behind the opponent; extended foot hurtbox from frame 7 onward; Recovery: 29 on hit/block, 32 on whiff, 35 on corner whiff if all 15 active frames play out

FieldField typeValue
moveIdStringed_6hp
moveTypeStringground_normal
charaStringEd
inputString6HP
nameWikitext

Cobra Punch

imagesList of String, delimiter: ,SF6_Ed_6hp.png
hitboxesList of String, delimiter: ,SF6_Ed_6hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

21

hitstopWikitext string

12

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Low Crush 7-19f; advances forward (useful vs. low attacks); KD vs. airborne opponents (airborne Punish Counter has significantly more KD advantage); when juggled into, puts opponent into limited juggle OTG state (allows a corner SA2 juggle if it connects at max height)

FieldField typeValue
moveIdStringed_5lk_lk
moveTypeStringground_normal
charaStringEd
inputString5LK~LK
nameWikitext

Flicker Combination 1

imagesList of String, delimiter: ,SF6_Ed_5lk_lk.png
hitboxesList of String, delimiter: ,SF6_Ed_5lk_lk_hitbox.png
damageWikitext string

400(360)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

15

totalWikitext string

24

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

29

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

21

blockstunWikitext string

15

hitstopWikitext string

4

driveDmgBlkWikitext string

1000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Safe poking tool that leaves Ed close for a mixup and gives an easy hitconfirm into a third LK; very effective vs. opponents in Burnout (+1 block advantage)

FieldField typeValue
moveIdStringed_5lk_lk_lk
moveTypeStringground_normal
charaStringEd
inputString5LK~LK~LK
nameWikitext

Flicker Combination 2

imagesList of String, delimiter: ,SF6_Ed_5lk_lk_lk.png
hitboxesList of String, delimiter: ,SF6_Ed_5lk_lk_lk_hitbox.png
damageWikitext string

600(480)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

16

totalWikitext string

25

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-8

punishAdvWikitext string

+5

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

11

hitstopWikitext string

7

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

500

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Easily hitconfirmed from a safe 5LK~LK, leaving Ed close for follow-up pressure

FieldField typeValue
moveIdStringed_5mp_hp
moveTypeStringground_normal
charaStringEd
inputString5MP~HP
nameWikitext

Body Blow Combination

imagesList of String, delimiter: ,SF6_Ed_5mp_hp.png
hitboxesList of String, delimiter: ,SF6_Ed_5mp_hp_hitbox.png
damageWikitext string

400

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

13

activeWikitext string

2

recoveryWikitext string

23

totalWikitext string

37

guardWikitext string

LH

cancelWikitext string

Sp* SA

hitconfirmWikitext string

41

hitAdvWikitext string

KD +38

blockAdvWikitext string

-8(-23)

punishAdvWikitext string

KD +38

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

KD +52

DRcancelBlkWikitext string

+6

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

12

driveDmgBlkWikitext string

1000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state; cancelable into any special/super except 4KK; 2nd hit can whiff at max range (much more unsafe on block); always a true blockstring from 5MP; special/DR cancel is delayed until after active frames; Kill Rush (Forward) cancel advantage: KD +30 / -16

FieldField typeValue
moveIdStringed_5mk_mk
moveTypeStringground_normal
charaStringEd
inputString5MK~MK
nameWikitext

Hitman Combination 1

imagesList of String, delimiter: ,SF6_Ed_5mk_mk.png
hitboxesList of String, delimiter: ,SF6_Ed_5mk_mk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

2

recoveryWikitext string

20

totalWikitext string

28

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

33

hitAdvWikitext string

0(-15)

blockAdvWikitext string

-6(-20)

punishAdvWikitext string

+4(-11)

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

22

blockstunWikitext string

16

hitstopWikitext string

5

driveDmgBlkWikitext string

1000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Always a true blockstring from 5MK; relatively safe if spaced well, and easily confirmed into the knockdown ender; 2nd hit can whiff at max range, becoming much more unsafe on hit/block

FieldField typeValue
moveIdStringed_5mk_mk_hp
moveTypeStringground_normal
charaStringEd
inputString5MK~MK~HP
nameWikitext

Hitman Combination 2

imagesList of String, delimiter: ,SF6_Ed_5mk_mk_hp.png
hitboxesList of String, delimiter: ,SF6_Ed_5mk_mk_hp_hitbox.png
damageWikitext string

600(480)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

5

recoveryWikitext string

23

totalWikitext string

38

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35

blockAdvWikitext string

-11

punishAdvWikitext string

KD +35

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

6

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Tight timing window from 5MK~MK; not an overhead despite the animation

FieldField typeValue
moveIdStringed_2hk_hp
moveTypeStringground_normal
charaStringEd
inputString2HK~HP
nameWikitext

Low Smash Combination

imagesList of String, delimiter: ,SF6_Ed_2hk_hp.png
hitboxesList of String, delimiter: ,SF6_Ed_2hk_hp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (3 hits)

startupWikitext string

12

activeWikitext string

5

recoveryWikitext string

19

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

SA

hitconfirmWikitext string

43-47 (18)

hitAdvWikitext string

KD +34

blockAdvWikitext string

-8

punishAdvWikitext string

KD +34

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

12

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

3500

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts opponent into limited juggle state; can leave up to 2f blockstring gap if delayed; super cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringed_lplk
moveTypeStringthrow
charaStringEd
inputStringLPLK
nameWikitext

Face Buster

imagesList of String, delimiter: ,SF6_Ed_lplk.png
hitboxesList of String, delimiter: ,SF6_Ed_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +34

blockAdvWikitext string

-

punishAdvWikitext string

HKD +34

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can forward dash + walk for a corner throw loop, or manually time a charged 236LK for frame advantage (safe from most reversals and Drive Reversal); can also use empty Kill Rush Forward for auto-timed +3 strike/throw mixup (but leaves Ed too close for a shimmy)

FieldField typeValue
moveIdStringed_4lplk
moveTypeStringthrow
charaStringEd
inputString4LPLK
nameWikitext

Rib Crusher

imagesList of String, delimiter: ,SF6_Ed_4lplk.png
hitboxesList of String, delimiter: ,SF6_Ed_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +24

blockAdvWikitext string

-

punishAdvWikitext string

HKD +24

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Side switch; after throwing opponent into corner, can dash for perfect meaty throw timing (+5 after dash)

FieldField typeValue
moveIdStringed_hphk
moveTypeStringdrive
charaStringEd
inputStringHPHK
nameWikitext

Turn Punch

imagesList of String, delimiter: ,SF6_Ed_hphk.png
hitboxesList of String, delimiter: ,SF6_Ed_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringed_6hphk
moveTypeStringdrive
charaStringEd
inputString6HPHK
nameWikitext

Hammer Blow

imagesList of String, delimiter: ,SF6_Ed_6hphk.png
hitboxesList of String, delimiter: ,SF6_Ed_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(18)

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22(20) Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; See Drive Reversal.

FieldField typeValue
moveIdStringed_mpmk
moveTypeStringdrive
charaStringEd
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Ed_mpmk.png
hitboxesList of String, delimiter: ,SF6_Ed_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringed_66
moveTypeStringdrive
charaStringEd
inputString66
nameWikitext

Drive Rush

imagesList of String, delimiter: ,SF6_Ed_66.png
hitboxesList of String, delimiter: ,SF6_Ed_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9(11)

activeWikitext string

45(46)

recoveryWikitext string

24(23)

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000(-30000)

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.910 (min/throw), 2.190 (min/block), 3.374 (max/final DR frame)

FieldField typeValue
moveIdStringed_236p
moveTypeStringSpecial
charaStringEd
inputString236P
nameWikitext

Psycho Spark

imagesList of String, delimiter: ,SF6_Ed_236p.png
hitboxesList of String, delimiter: ,SF6_Ed_236p_hitbox.png
damageWikitext string

400

chipWikitext string

100

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

12

recoveryWikitext string

8

totalWikitext string

33

guardWikitext string

LH

cancelWikitext string

6P* SA3

hitconfirmWikitext string

16 (SA) / 20 (6P)

hitAdvWikitext string

+3

blockAdvWikitext string

-5

punishAdvWikitext string

+7

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

15

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Creates a 1-hit projectile hitbox that can clash with meterless projectiles; cancelable into 6P projectile follow-up on frames 22-28 (canceling on the final 4 frames will not combo); on Perfect Parry, has no screen freeze but only 1f Parry recovery; great meaty due to its high active frame count (up to +14 oH, +6 oB)

FieldField typeValue
moveIdStringed_236pp
moveTypeStringSpecial
charaStringEd
inputString236PP
nameWikitext

Psycho Spark

imagesList of String, delimiter: ,SF6_Ed_236pp.png
hitboxesList of String, delimiter: ,SF6_Ed_236pp_hitbox.png
damageWikitext string

200x2

chipWikitext string

50x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

12

recoveryWikitext string

7

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

6P* SA2 SA3

hitconfirmWikitext string

14 (SA) / 22 (6P)

hitAdvWikitext string

KD +43

blockAdvWikitext string

-2

punishAdvWikitext string

KD +43

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

(24 2nd only)

blockstunWikitext string

1,16 (18 2nd only)

hitstopWikitext string

3,4

driveDmgBlkWikitext string

1000x2

driveDmgHitWikitext string

[1500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

200x2 (140x2)

superGainBlkWikitext string

100x2 (50x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Creates a 2-hit OD projectile hitbox that can clash with other OD projectiles or outright beat meterless projectiles; cancelable into 6P projectile follow-up on frames 18-28; on Perfect Parry, has no screen freeze but only 1f Parry recovery for each hit; with perfect meaty timing, becomes +16 on hit / +10 on block (no knockdown), but meterless version offers similar advantage with less precision

FieldField typeValue
moveIdStringed_236p_6p
moveTypeStringSpecial
charaStringEd
inputString236P~6P
nameWikitext

Psycho Shoot

imagesList of String, delimiter: ,SF6_Ed_236p_6p.png
hitboxesList of String, delimiter: ,SF6_Ed_236p_6p_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

-

recoveryWikitext string

30

totalWikitext string

42

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

+3

blockAdvWikitext string

-8

punishAdvWikitext string

+7

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34

blockstunWikitext string

23

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

0.05 / 0.10 / 0.15

notesWikitext string

1-hit projectile; button strength determines projectile speed (LP slow, MP mid, HP fast)

FieldField typeValue
moveIdStringed_236pp_6p
moveTypeStringSpecial
charaStringEd
inputString236PP~6P
nameWikitext

Psycho Shoot

imagesList of String, delimiter: ,SF6_Ed_236pp_6p.png
hitboxesList of String, delimiter: ,SF6_Ed_236pp_6p_hitbox.png
damageWikitext string

400x2

chipWikitext string

100x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

-

recoveryWikitext string

28

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

10

hitAdvWikitext string

KD +46~

blockAdvWikitext string

-2

punishAdvWikitext string

KD +46~

perfParryAdvWikitext string

-7

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

18,KD

blockstunWikitext string

27 total

hitstopWikitext string

8,8

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0,3

jugLimitWikitext string
projSpeedWikitext string

0.05 / 0.10 / 0.15

notesWikitext string

2-hit OD projectile; button strength determines projectile speed (LP slow, MP mid, HP fast); only possible after 236PP starter (does not cost additional Drive meter)

FieldField typeValue
moveIdStringed_623lp
moveTypeStringSpecial
charaStringEd
inputString623LP
nameWikitext

Psycho Uppercut

imagesList of String, delimiter: ,SF6_Ed_623lp.png
hitboxesList of String, delimiter: ,SF6_Ed_623lp_hitbox.png
damageWikitext string

900

chipWikitext string

225

dmgScalingWikitext string

30% Starter; Combo (2 hits)

startupWikitext string

10

activeWikitext string

8

recoveryWikitext string

23(28)

totalWikitext string

45(40)

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

24*

hitAdvWikitext string

KD +38

blockAdvWikitext string

-13

punishAdvWikitext string

KD +38

perfParryAdvWikitext string

-29

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

1-15 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

4

jugIncreaseWikitext string

4

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Stands in place; 5f extra recovery on whiff; allows follow-up juggles on high connect (launches opponent into limited juggle state); cancel into SA3 only combos on the last 5 cancel frames (vs. grounded opponents; more strict vs. very low-juggled opponents); cannot hit cross-up

FieldField typeValue
moveIdStringed_623mp
moveTypeStringSpecial
charaStringEd
inputString623MP
nameWikitext

Psycho Uppercut

imagesList of String, delimiter: ,SF6_Ed_623mp.png
hitboxesList of String, delimiter: ,SF6_Ed_623mp_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

6

recoveryWikitext string

32

totalWikitext string

51

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

22*

hitAdvWikitext string

KD +39

blockAdvWikitext string

-20

punishAdvWikitext string

KD +39

perfParryAdvWikitext string

-36

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

3000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

1-19 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

5

jugIncreaseWikitext string

5

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Takes a small step forward; allows follow-up juggles on high connect with strict timing and no additional damage scaling (launches opponent into limited juggle state); cancel into SA3 whiffs (only useful vs. armor absorb or for chip damage)

FieldField typeValue
moveIdStringed_623hp
moveTypeStringSpecial
charaStringEd
inputString623HP
nameWikitext

Psycho Uppercut

imagesList of String, delimiter: ,SF6_Ed_623hp.png
hitboxesList of String, delimiter: ,SF6_Ed_623hp_hitbox.png
damageWikitext string

1200

chipWikitext string

300

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

6

recoveryWikitext string

33

totalWikitext string

54

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

22*

hitAdvWikitext string

KD +38

blockAdvWikitext string

-21

punishAdvWikitext string

KD +38

perfParryAdvWikitext string

-37

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

15

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

4000

superGainHitWikitext string

1500 (1050)

superGainBlkWikitext string

750 (375)

invulnWikitext string

1-19 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

3

jugIncreaseWikitext string

3

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Takes a large step forward; allows follow-up juggles on high connect with strict timing and no additional damage scaling (launches opponent into limited juggle state); cancel into SA3 whiffs (only useful vs. armor absorb or for chip damage)

FieldField typeValue
moveIdStringed_623pp
moveTypeStringSpecial
charaStringEd
inputString623PP
nameWikitext

Psycho Uppercut

imagesList of String, delimiter: ,SF6_Ed_623pp.png
hitboxesList of String, delimiter: ,SF6_Ed_623pp_hitbox.png
damageWikitext string

800x2

chipWikitext string

200x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

6

recoveryWikitext string

36(41)

totalWikitext string

54

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +18

blockAdvWikitext string

-28

punishAdvWikitext string

KD +18

perfParryAdvWikitext string

-40

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

37 total

hitstopWikitext string

12,10

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

750x2 (525x2)

superGainBlkWikitext string

375x2 (187x2)

invulnWikitext string

1-16 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1,99

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 hits that form a true blockstring; takes a large step forward (can be used as an anti-projectile tool); slow startup allows opponents to safely meaty on Ed's wakeup; 2nd hit only comes out on hit/block (not on whiff or Perfect Parry); invuln is extended on hit to cover the follow-up attack

FieldField typeValue
moveIdStringed_214lp
moveTypeStringSpecial
charaStringEd
inputString214LP
nameWikitext

Psycho Blitz

imagesList of String, delimiter: ,SF6_Ed_214lp.png
hitboxesList of String, delimiter: ,SF6_Ed_214lp_hitbox.png
damageWikitext string

200x2,400 (800)

chipWikitext string

50x2,100 (200)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

3(3)3(6)4

recoveryWikitext string

14

totalWikitext string

43

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

30

hitAdvWikitext string

+3

blockAdvWikitext string

-5

punishAdvWikitext string

+7

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

36 total

blockstunWikitext string

28 total

hitstopWikitext string

2,2,6

driveDmgBlkWikitext string

1000x3

driveDmgHitWikitext string

[1700,1650x2 (5000)]

driveGainWikitext string

600x2,800 (2000)

superGainHitWikitext string

300x3 (210x3)

superGainBlkWikitext string

150x3 (75x3)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1,1,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

3 hits; leaves opponent grounded; counter-hit/Punish Counter advantage carries through all hits; puts airborne opponents into limited juggle state

FieldField typeValue
moveIdStringed_214mp
moveTypeStringSpecial
charaStringEd
inputString214MP
nameWikitext

Psycho Blitz

imagesList of String, delimiter: ,SF6_Ed_214mp.png
hitboxesList of String, delimiter: ,SF6_Ed_214mp_hitbox.png
damageWikitext string

250x2,400 (900)

chipWikitext string

62x2,100 (224)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

2(7)3(9)3

recoveryWikitext string

16(24)

totalWikitext string

52(60)

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

39

hitAdvWikitext string

KD +39

blockAdvWikitext string

-12

punishAdvWikitext string

KD +39

perfParryAdvWikitext string

-25

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

36 total

hitstopWikitext string

2,2,8

driveDmgBlkWikitext string

1000x3

driveDmgHitWikitext string

[1700,1650x2 (5000)]

driveGainWikitext string

500x2,1000 (2000)

superGainHitWikitext string

300x2,400 (210x2,280)

superGainBlkWikitext string

150x2,200 (75x2,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,1,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

3 hits; 8f extra recovery on block; puts opponent into limited juggle state for SA3 juggle

FieldField typeValue
moveIdStringed_214hp
moveTypeStringSpecial
charaStringEd
inputString214HP
nameWikitext

Psycho Blitz

imagesList of String, delimiter: ,SF6_Ed_214hp.png
hitboxesList of String, delimiter: ,SF6_Ed_214hp_hitbox.png
damageWikitext string

250x2,600 (1100)

chipWikitext string

62x2,150 (274)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

2(11)2(6)2

recoveryWikitext string

23(26)

totalWikitext string

60(63)

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

39

hitAdvWikitext string

KD +40

blockAdvWikitext string

-12

punishAdvWikitext string

KD +40

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

37 total

hitstopWikitext string

7,4,4

driveDmgBlkWikitext string

1000x3

driveDmgHitWikitext string

[1700,1650x2 (5000)]

driveGainWikitext string

500x2,1000 (2000)

superGainHitWikitext string

300,400x2 (210,280x2)

superGainBlkWikitext string

150,200x2 (75,100x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,1,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

3 hits; 3f extra recovery on block; puts opponent into limited juggle state for SA3 juggle

FieldField typeValue
moveIdStringed_214pp
moveTypeStringSpecial
charaStringEd
inputString214PP
nameWikitext

Psycho Blitz

imagesList of String, delimiter: ,SF6_Ed_214pp.png
hitboxesList of String, delimiter: ,SF6_Ed_214pp_hitbox.png
damageWikitext string

150x8,200 (1400)

chipWikitext string

37x7 (259)

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

13

activeWikitext string

1(4)1(3)1(3)
1(3)1(3)1(8)2

recoveryWikitext string

20

totalWikitext string

64

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

61 / 85 (54 block)

hitAdvWikitext string

KD +42

blockAdvWikitext string

-3

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

49 total

hitstopWikitext string

2x7,10,15

driveDmgBlkWikitext string

600x6,400 (4000)

driveDmgHitWikitext string

[500x7,750x2 (5000)]

driveGainWikitext string

-20000

superGainHitWikitext string

100x7,200,300 (70x7,140,210)

superGainBlkWikitext string

50x7 (25x7)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

On hit, canceling the 8th hit leaves opponent grounded; 9th hit launches opponent into limited juggle state (only allows combo into midscreen LP/MP SA2)

FieldField typeValue
moveIdStringed_236lk
moveTypeStringSpecial
charaStringEd
inputString236LK
nameWikitext

Psycho Flicker

imagesList of String, delimiter: ,SF6_Ed_236lk.png
hitboxesList of String, delimiter: ,SF6_Ed_236lk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11+5

activeWikitext string

4

recoveryWikitext string

26(24)

totalWikitext string

45(43)

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

7

hitAdvWikitext string

+1

blockAdvWikitext string

-6

punishAdvWikitext string

KD +60 Crumple

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

29

blockstunWikitext string

24

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

1-hit projectile hitbox; Punish Counter crumple state leaves opponent airborne (+21 before opponent hits the ground, can follow up with Drive Rush combo); puts airborne opponents into limited juggle state; total recovery is 2f faster on whiff; must hold LK at least 26f to get enhanced version (releasing early results in delayed regular version); when Super canceled, the SA3 incurs 30% immediate damage scaling

FieldField typeValue
moveIdStringed_236lk_hold
moveTypeStringSpecial
charaStringEd
inputString236[LK]
nameWikitext

Psycho Flicker (Hold)

imagesList of String, delimiter: ,SF6_Ed_236lk.png
hitboxesList of String, delimiter: ,SF6_Ed_236lk_hold_hitbox.png
damageWikitext string

800,200

chipWikitext string

200,50

dmgScalingWikitext string

20% Starter; Combo (15% extra)

startupWikitext string

26+5

activeWikitext string

5

recoveryWikitext string

24

totalWikitext string

59~148

guardWikitext string

LH

cancelWikitext string

SA3 (1st)

hitconfirmWikitext string

6

hitAdvWikitext string

KD +61

blockAdvWikitext string

+4

punishAdvWikitext string

KD +61

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

43 total

hitstopWikitext string

13,3

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

600,200 (420,140)

superGainBlkWikitext string

300,100 (150,50)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2-hit projectile hitbox (can grab opponent through 1-hit non-OD projectile or dissipate 2-hit non-OD projectile); pulls opponent in for a strike/throw mixup on block; launches opponent upward on grounded hit; slams opponent down into limited juggle OTG bounce on airborne hit; recovery refers to whiffed version; great oki tool (especially useful after corner throw); cancelable into Kill Rush (forward or back) on frames 16-115; automatically releases attack after 115f charge time

FieldField typeValue
moveIdStringed_236mk
moveTypeStringSpecial
charaStringEd
inputString236MK
nameWikitext

Psycho Flicker

imagesList of String, delimiter: ,SF6_Ed_236mk.png
hitboxesList of String, delimiter: ,SF6_Ed_236mk_hitbox.png
damageWikitext string

900

chipWikitext string

225

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15+5

activeWikitext string

4

recoveryWikitext string

26(25)

totalWikitext string

49(48)

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

7

hitAdvWikitext string

+3

blockAdvWikitext string

-6

punishAdvWikitext string

KD +62 Crumple

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

32

blockstunWikitext string

24

hitstopWikitext string

8

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

1-hit projectile hitbox; Counter-Hit: KD +36; Punish Counter crumple state leaves opponent airborne (+23 before opponent hits the ground, can follow up with Drive Rush combo); puts airborne opponents into limited juggle state; total recovery is 1f faster on whiff; must hold MK at least 30f to get enhanced version (releasing early results in delayed regular version); when Super canceled, the SA3 incurs 30% immediate damage scaling

FieldField typeValue
moveIdStringed_236mk_hold
moveTypeStringSpecial
charaStringEd
inputString236[MK]
nameWikitext

Psycho Flicker (Hold)

imagesList of String, delimiter: ,SF6_Ed_236mk.png
hitboxesList of String, delimiter: ,SF6_Ed_236mk_hold_hitbox.png
damageWikitext string

800,200

chipWikitext string

200,50

dmgScalingWikitext string

20% Starter; Combo (15% extra)

startupWikitext string

30+5

activeWikitext string

5

recoveryWikitext string

24

totalWikitext string

63~148

guardWikitext string

LH

cancelWikitext string

SA3 (1st)

hitconfirmWikitext string

6

hitAdvWikitext string

KD +61

blockAdvWikitext string

+4

punishAdvWikitext string

KD +61

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

43 total

hitstopWikitext string

13,3

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

600,200 (420,140)

superGainBlkWikitext string

300,100 (150,50)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2-hit projectile hitbox (can grab opponent through 1-hit non-OD projectile or dissipate 2-hit non-OD projectile); pulls opponent in for a strike/throw mixup on block; launches opponent upward on grounded hit; slams opponent down into limited juggle OTG bounce on airborne hit; recovery refers to whiffed version; great oki tool; cancelable into Kill Rush (forward or back) on frames 16-115; automatically releases attack after 115f charge time

FieldField typeValue
moveIdStringed_236hk
moveTypeStringSpecial
charaStringEd
inputString236HK
nameWikitext

Psycho Flicker

imagesList of String, delimiter: ,SF6_Ed_236hk.png
hitboxesList of String, delimiter: ,SF6_Ed_236hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12+5

activeWikitext string

8

recoveryWikitext string

18

totalWikitext string

42

guardWikitext string

-

cancelWikitext string

SA3

hitconfirmWikitext string

7

hitAdvWikitext string

KD +51(+63)

blockAdvWikitext string

-

punishAdvWikitext string

KD +51(+63)

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

8

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

2

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

1-hit projectile hitbox; can only hit airborne opponents (puts opponent into limited juggle state); KD advantage varies based on height; must hold HK at least 30f to get enhanced version (releasing early results in delayed regular version)

FieldField typeValue
moveIdStringed_236hk_hold
moveTypeStringSpecial
charaStringEd
inputString236[HK]
nameWikitext

Psycho Flicker (Hold)

imagesList of String, delimiter: ,SF6_Ed_236hk.png
hitboxesList of String, delimiter: ,SF6_Ed_236hk_hold_hitbox.png
damageWikitext string

800,200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter; Combo (15% extra)

startupWikitext string

30+5

activeWikitext string

10

recoveryWikitext string

19

totalWikitext string

63~148

guardWikitext string

-

cancelWikitext string

SA3 (1st)

hitconfirmWikitext string

6

hitAdvWikitext string

KD +56(68)

blockAdvWikitext string

-

punishAdvWikitext string

KD +56(68)

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

18

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000,2000

superGainHitWikitext string

600,200 (420,140)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,2

jugIncreaseWikitext string

1,2

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2-hit projectile hitbox; can only hit airborne opponents; slams opponent down into a limited juggle OTG bounce on hit; KD advantage varies based on height; can hold button for a maximum of 115+5 startup; recovery refers to whiffed version; KD advantage varies based on height; cancelable into Kill Rush (forward or back) on frames 16-115; automatically releases attack after 115f charge time

FieldField typeValue
moveIdStringed_236kk
moveTypeStringSpecial
charaStringEd
inputString236KK
nameWikitext

Psycho Flicker

imagesList of String, delimiter: ,SF6_Ed_236kk.png
hitboxesList of String, delimiter: ,SF6_Ed_236kk_hitbox.png
damageWikitext string

400x2

chipWikitext string

100x2

dmgScalingWikitext string

20% Starter, Combo (5% extra)

startupWikitext string

25

activeWikitext string

4

recoveryWikitext string

32

totalWikitext string

60

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (1st)

hitconfirmWikitext string

4

hitAdvWikitext string

KD +61

blockAdvWikitext string

+4

punishAdvWikitext string

KD +61

perfParryAdvWikitext string

-25

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

43 total

hitstopWikitext string

15,3

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

300,400 (210,280)

superGainBlkWikitext string

150,200 (75,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1,2

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

1-hit OD projectile hitbox (but cannot grab opponent if it clashes with an OD projectile); pulls opponent in for a strike/throw mixup on block; launches opponent upward on grounded hit; slams opponent down into limited juggle OTG bounce on airborne hit; active/recovery refers to whiffed version; cannot be charged for an enhanced version or canceled into Kill Rush; great oki tool

FieldField typeValue
moveIdStringed_4kk
moveTypeStringSpecial
charaStringEd
inputString4KK
nameWikitext

Kill Rush (Backward)

imagesList of String, delimiter: ,SF6_Ed_4kk.png
hitboxesList of String, delimiter: ,SF6_Ed_4kk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

31

totalWikitext string

31

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed while charging 236[K] (also allows a 44 or 4K input for the backdash); cannot be performed from 5MP~HP Target Combo; counter-hit state for entire animation; head hurtbox disappears on frames 1-10; Distance: 0.999 (slightly farther than regular backdash)

FieldField typeValue
moveIdStringed_6kk
moveTypeStringSpecial
charaStringEd
inputString5/6KK
nameWikitext

Kill Rush (Forward)

imagesList of String, delimiter: ,SF6_Ed_6kk.png
hitboxesList of String, delimiter: ,SF6_Ed_6kk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

31

totalWikitext string

31

guardWikitext string

-

cancelWikitext string

6P*

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed while charging 5[HP] or 236[K] (dash can be input as 66 when charging attack, or 6K during 236[K] only); useful for baiting Parry or Drive Impact and dashing in for a punish; cancelable into 6P launching follow-up (11-12f into Kill Switch Break, 13-24f into Kill Switch Chaser); counter-hit state for entire animation; head hurtbox disappears on frames 3-26

FieldField typeValue
moveIdStringed_6kk_6p
moveTypeStringSpecial
charaStringEd
inputString5/6KK~6P
nameWikitext

Kill Switch Break

imagesList of String, delimiter: ,SF6_Ed_6kk_6p.png
hitboxesList of String, delimiter: ,SF6_Ed_6kk_6p_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

11+11

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

33

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

12

hitAdvWikitext string

KD +38

blockAdvWikitext string

-4

punishAdvWikitext string

KD +38

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

19

hitstopWikitext string

8

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

3

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

6P must be input early (from 1-12f); cannot hit cross-up; puts opponent into limited juggle state

FieldField typeValue
moveIdStringed_6kk_dl_6p
moveTypeStringSpecial
charaStringEd
inputString5/6KK~dl.6P
nameWikitext

Kill Switch Chaser

imagesList of String, delimiter: ,SF6_Ed_6kk_dl_6p.png
hitboxesList of String, delimiter: ,SF6_Ed_6kk_dl_6p_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

20% Starter

startupWikitext string

13+11

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

33

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

12(10*)

hitAdvWikitext string

KD +50

blockAdvWikitext string

-6

punishAdvWikitext string

KD +50

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

8

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

4

jugIncreaseWikitext string

3

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

6P must be input late (from 13-24f); cannot hit cross-up; launches opponent into limited juggle state (higher than Kill Switch Break, often allowing better follow-ups); SA3 cancel whiffs on the final 2 cancelable frames

FieldField typeValue
moveIdStringed_236236k
moveTypeStringSuper
charaStringEd
inputString236236K
nameWikitext

Psycho Storm

imagesList of String, delimiter: ,SF6_Ed_236236k.png
hitboxesList of String, delimiter: ,SF6_Ed_236236k_hitbox.png
damageWikitext string

10x7,1300 (2000)

chipWikitext string

70x6,80 (500)

dmgScalingWikitext string

30% Minimum

startupWikitext string

13

activeWikitext string

2(7)2(16)2(3)
2(16)1(1)1(1)1

recoveryWikitext string

56

totalWikitext string

123

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +33

blockAdvWikitext string

-32

punishAdvWikitext string

KD +33

perfParryAdvWikitext string

-59

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

79 total

hitstopWikitext string

2x7

driveDmgBlkWikitext string

300x6,700 (2500)

driveDmgHitWikitext string

600x7,800 (5000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1 Full, 2-14 Strike/Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string

100

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

High juggle potential; performs final attack on hit only; all hits are a true blockstring (if 1st hit is Perfect Parried, leaves an 8f gap between hits); KD advantage is slightly higher vs. airborne opponents

FieldField typeValue
moveIdStringed_214214p
moveTypeStringSuper
charaStringEd
inputString214214P
nameWikitext

Psycho Cannon

imagesList of String, delimiter: ,SF6_Ed_214214p.png
hitboxesList of String, delimiter: ,SF6_Ed_214214p_hitbox.png
damageWikitext string

150x6,200 (1100)

chipWikitext string

100x6,150 (750)

dmgScalingWikitext string

40% Minimum

startupWikitext string

8

activeWikitext string

-

recoveryWikitext string

27

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +115~

blockAdvWikitext string

+65~

punishAdvWikitext string

KD +115~

perfParryAdvWikitext string

+49~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

93 total

hitstopWikitext string

11x7

driveDmgBlkWikitext string

700x6,800 (5000)

driveDmgHitWikitext string

1400x6,1600 (10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

{{{invuln}}}

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0x6,1

jugIncreaseWikitext string

0x6,1

jugLimitWikitext string
projSpeedWikitext string

0.03 / 0.045 / 0.09

notesWikitext string

7-hit Super-priority projectile; button strength determines projectile speed (LP slow, MP mid, HP fast); first 6 hits keep the opponent grounded and do not increase the juggle count; last hit puts opponent into a limited juggle state; if last hit occurs simultaneously with another strike, opponent remains grounded for follow-up combo; KD advantage varies based on range and juggle height; low damage on its own, but fantastic for combos, mixups, pressure, and corner carry

FieldField typeValue
moveIdStringed_236236p
moveTypeStringSuper
charaStringEd
inputString236236P
nameWikitext

Psycho Chamber

imagesList of String, delimiter: ,SF6_Ed_236236p.png
hitboxesList of String, delimiter: ,SF6_Ed_236236p_hitbox.png
damageWikitext string

4000

chipWikitext string

1000

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp); 30% Immediate from 236LK/MK

startupWikitext string

10

activeWikitext string

10

recoveryWikitext string

64

totalWikitext string

83

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +24

blockAdvWikitext string

-49

punishAdvWikitext string

HKD +24

perfParryAdvWikitext string

-72

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

6

driveDmgBlkWikitext string

7500

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-14 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cinematic time regenerates ~2.2 Drive bars for Ed; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible)

FieldField typeValue
moveIdStringed_236236p(ca)
moveTypeStringSuper
charaStringEd
inputString236236P
nameWikitext

Psycho Chamber (CA)

imagesList of String, delimiter: ,SF6_Ed_236236p_ca.png
hitboxesList of String, delimiter: ,SF6_Ed_236236p_hitbox.png
damageWikitext string

4500

chipWikitext string

1250

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp); 30% Immediate from 236LK/MK

startupWikitext string

10

activeWikitext string

10

recoveryWikitext string

64

totalWikitext string

83

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +24

blockAdvWikitext string

-49

punishAdvWikitext string

HKD +24

perfParryAdvWikitext string

-72

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

6

driveDmgBlkWikitext string

10000

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-14 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for Ed; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible)

FieldField typeValue
moveIdStringed_5pppkkk
moveTypeStringtaunt
charaStringEd
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Ed_5pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

192 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

192

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"You ready yet?"

FieldField typeValue
moveIdStringed_6pppkkk
moveTypeStringtaunt
charaStringEd
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Ed_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

304 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

304

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"I'd take this seriously if I were you."

FieldField typeValue
moveIdStringed_4pppkkk
moveTypeStringtaunt
charaStringEd
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Ed_4pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

370 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

370

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Hahaha, I'd be scared too."