Page values for "Street Fighter 6/Dhalsim/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringDhalsim
nameStringDhalsim
portraitStringSF6 Dhalsim Portrait.png
iconStringSF6 Dhalsim Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.028

bwdWalkSpdWikitext string

0.025

fwdDashSpdWikitext string

25

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.467

bwdDashDistWikitext string

1.00

jumpSpdWikitext string

4+68+3

fwdJumpDistWikitext string

2.04

bwdJumpDistWikitext string

1.768

jumpApexWikitext string

2.178

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.471

dRushBlockWikitext string

1.787

dRushMaxWikitext string

2.700

"SF6_FrameData" values

67 rows are stored for this page
FieldField typeValue
moveIdStringdhalsim_5lp
moveTypeStringground_normal
charaStringDhalsim
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Dhalsim_5lp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

8

totalWikitext string

14

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

0

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/1LK

FieldField typeValue
moveIdStringdhalsim_5mp
moveTypeStringground_normal
charaStringDhalsim
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Dhalsim_5mp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_5mp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-2

blockAdvWikitext string

-5

punishAdvWikitext string

+2

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Long range poke; extends hurtbox 1f before active so it can be counterpoked

FieldField typeValue
moveIdStringdhalsim_5hp
moveTypeStringground_normal
charaStringDhalsim
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Dhalsim_5hp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_5hp_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

4

recoveryWikitext string

27

totalWikitext string

46

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-6

blockAdvWikitext string

-11

punishAdvWikitext string

KD +32

perfParryAdvWikitext string

-29

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Long range poke; extended hurtbox lingers for the first 16 recovery frames (slightly retracts on 12-16f of recovery), making it easily whiff punished even at max range

FieldField typeValue
moveIdStringdhalsim_5lk
moveTypeStringground_normal
charaStringDhalsim
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Dhalsim_5lk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

9

activeWikitext string

4

recoveryWikitext string

11

totalWikitext string

23

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

14

hitAdvWikitext string

+2

blockAdvWikitext string

-6

punishAdvWikitext string

+6

perfParryAdvWikitext string

-13

DRcancelHitWikitext string

+6

DRcancelBlkWikitext string

-2

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Extremely long range for a light normal, but has startup similar to a medium poke; DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringdhalsim_5mk
moveTypeStringground_normal
charaStringDhalsim
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Dhalsim_5mk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_5mk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-2

blockAdvWikitext string

-6

punishAdvWikitext string

+2

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Long range poke; extends hurtbox 1f before active so it can be counterpoked

FieldField typeValue
moveIdStringdhalsim_5hk
moveTypeStringground_normal
charaStringDhalsim
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Dhalsim_5hk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_5hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

39

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

20

hitAdvWikitext string

+3

blockAdvWikitext string

-6

punishAdvWikitext string

+21 Stagger

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

+10

DRcancelBlkWikitext string

-3

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

17

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot hit crouching opponents from longer range due to upward angle; extremely long range cancelable poke and anti-air; puts airborne opponents into limited juggle state; stagger on Punish Counter can combo into 5HP at most ranges, or can confirm into Drive Rush for stronger punishes; leg has an extended hurtbox 2f before active that is vulnerable to projectiles, and 1f before active that can be counterpoked; tip of Dhalsim's foot hurtbox is anti-air invincible on frames 16-23; special/DR cancel is delayed until after 2nd recovery frame

FieldField typeValue
moveIdStringdhalsim_2lp
moveTypeStringground_normal
charaStringDhalsim
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Dhalsim_2lp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

9

totalWikitext string

16

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

15

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

+6

DRcancelBlkWikitext string

+1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

11

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/1LK

FieldField typeValue
moveIdStringdhalsim_2mp
moveTypeStringground_normal
charaStringDhalsim
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Dhalsim_2mp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_2mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

16

totalWikitext string

30

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

15

hitAdvWikitext string

0

blockAdvWikitext string

-4

punishAdvWikitext string

+4

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

+9

DRcancelBlkWikitext string

+5

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Long range cancelable poke; extends hurtbox 1f before active so it can be counterpoked

FieldField typeValue
moveIdStringdhalsim_2hp
moveTypeStringground_normal
charaStringDhalsim
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Dhalsim_2hp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_2hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

19

activeWikitext string

4

recoveryWikitext string

24

totalWikitext string

46

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-1

blockAdvWikitext string

-12

punishAdvWikitext string

+3

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

16

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

11-39 Projectile (Upper Body)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Low Profile 11-46f (until recovery); can be used to punish projectiles from long range

FieldField typeValue
moveIdStringdhalsim_2lk
moveTypeStringground_normal
charaStringDhalsim
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Dhalsim_2lk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

7

recoveryWikitext string

16

totalWikitext string

26

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-5(+1)

blockAdvWikitext string

-10(-4)

punishAdvWikitext string

-1(+5)

perfParryAdvWikitext string

-21(-15)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

18

blockstunWikitext string

13

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

Projectile 4-10 (Upper Body)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Short range slide; semi-low profile 2-26f (until recovery)

FieldField typeValue
moveIdStringdhalsim_2mk
moveTypeStringground_normal
charaStringDhalsim
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Dhalsim_2mk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_2mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

10

activeWikitext string

13

recoveryWikitext string

14

totalWikitext string

36

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-3(+9)

blockAdvWikitext string

-10(+2)

punishAdvWikitext string

+1+13

perfParryAdvWikitext string

-25(-13)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

Projectile 10-22 (Upper Body), 10-28 (Foot)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Medium range slide; semi-low profile 10-30f; can lead to follow-up combos or pressure if well spaced

FieldField typeValue
moveIdStringdhalsim_2hk
moveTypeStringground_normal
charaStringDhalsim
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_Dhalsim_2hk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_2hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

16

recoveryWikitext string

20

totalWikitext string

47

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +22(+37)

blockAdvWikitext string

-16(-1)

punishAdvWikitext string

HKD +37(+52)

perfParryAdvWikitext string

-34(-19)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

Projectile 8-27 (Upper Body)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Long range slide; low profile 8-39f; best version of slide for countering projectiles; has juggle potential (no longer a Hard Knockdown if juggled into)

FieldField typeValue
moveIdStringdhalsim_jlp
moveTypeStringair_normal
charaStringDhalsim
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_Dhalsim_jlp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

≤ -2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

750

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief only

FieldField typeValue
moveIdStringdhalsim_jmp
moveTypeStringair_normal
charaStringDhalsim
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_Dhalsim_jmp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_jmp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

Sp

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

≤ -2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

11

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cancelable into Float, Air Teleport, or Yoga Comet; great horizontal range for use as an air-to-air; does not hit overhead and cannot hit crouching opponents unless they extend a vertical hurtbox

FieldField typeValue
moveIdStringdhalsim_jhp
moveTypeStringair_normal
charaStringDhalsim
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_Dhalsim_jhp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

13

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

≤ -2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

19

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Causes spike knockdown vs. airborne opponents; very long horizontal range on 2nd active frame, then hits far below Dhalsim (hurtbox extends outside the hitbox, making it prone to trading/losing to anti-airs); can hit as an instant overhead (but slow startup makes this incredibly risky; too slow for fuzzy overhead setups)

FieldField typeValue
moveIdStringdhalsim_jlk
moveTypeStringair_normal
charaStringDhalsim
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_Dhalsim_jlk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

≤ -2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

12

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

750

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cross-up; can be used as an instant overhead (no fuzzy setup required; works on all crouchers)

FieldField typeValue
moveIdStringdhalsim_jmk
moveTypeStringair_normal
charaStringDhalsim
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_Dhalsim_jmk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_jmk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

11

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

≤ -2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good horizontal range and a downward angle (very effective at stopping approaches when used out of Float); can be used as an instant overhead vs. Dee Jay/JP/Marisa/Zangief, or as a fuzzy instant overhead vs. opponents in Burnout

FieldField typeValue
moveIdStringdhalsim_jhk
moveTypeStringair_normal
charaStringDhalsim
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_Dhalsim_jhk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

10

activeWikitext string

10

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

≤ -2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Great horizontal range at an upward angle for air-to-airs (especially out of Float)

FieldField typeValue
moveIdStringdhalsim_4mp
moveTypeStringground_normal
charaStringDhalsim
inputString4MP
nameWikitext

Yoga Uppercut

imagesList of String, delimiter: ,SF6_Dhalsim_4mp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_4mp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

6

recoveryWikitext string

16

totalWikitext string

29

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

19

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

+11

DRcancelBlkWikitext string

+6

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

8-13 Air (Head/Arm)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forces stand on hit; good close-range anti-air but cannot hit cross-up; only 1st active frame can hit crouching opponents making it a poor meaty option; all active frames are cancelable giving it a lenient hitconfirm window; special/DR cancel is delayed until after 4th active frame

FieldField typeValue
moveIdStringdhalsim_4hp
moveTypeStringground_normal
charaStringDhalsim
inputString4HP
nameWikitext

Yoga Lance

imagesList of String, delimiter: ,SF6_Dhalsim_4hp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_4hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

14

activeWikitext string

7

recoveryWikitext string

29

totalWikitext string

49

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

21

hitAdvWikitext string

-9

blockAdvWikitext string

-16

punishAdvWikitext string

-5 (KD)

perfParryAdvWikitext string

-34

DRcancelHitWikitext string

+17

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Whiffs on crouching opponents; long-range anti-air (cannot hit cross-up); Counter-hit/Punish Counter puts airborne opponents into limited juggle state; canceling anti-air into a projectile can lead to juggles on CH/PC or meaty/teleport pressure

FieldField typeValue
moveIdStringdhalsim_4mk
moveTypeStringground_normal
charaStringDhalsim
inputString4MK
nameWikitext

Divine Kick

imagesList of String, delimiter: ,SF6_Dhalsim_4mk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_4mk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

4

recoveryWikitext string

17

totalWikitext string

27

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+3

blockAdvWikitext string

0

punishAdvWikitext string

+7

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+11

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

21

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Important combo tool; good meaty option due to high active frame count and safety on block

FieldField typeValue
moveIdStringdhalsim_4hk
moveTypeStringground_normal
charaStringDhalsim
inputString4HK
nameWikitext

Yoga Mountain

imagesList of String, delimiter: ,SF6_Dhalsim_4hk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_4hk_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

6

recoveryWikitext string

20

totalWikitext string

39

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

0

blockAdvWikitext string

-9

punishAdvWikitext string

+4

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

17

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

14-27 Air (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Slow anti-air (cannot hit cross-up); low profile 10-13f and 33-38f; Counter-hit/Punish Counter puts airborne opponents into limited juggle state

FieldField typeValue
moveIdStringdhalsim_1hp
moveTypeStringground_normal
charaStringDhalsim
inputString1HP
nameWikitext

Nirvana Punch

imagesList of String, delimiter: ,SF6_Dhalsim_1hp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_1hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

4

recoveryWikitext string

20

totalWikitext string

33

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

18

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

+17

DRcancelBlkWikitext string

+11

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Decent range cancelable attack, primarily used out of Drive Rush; extends a hurtbox 1f before active and hurtbox lingers 12f after recovery making it susceptible to whiff punishes

FieldField typeValue
moveIdStringdhalsim_1lk
moveTypeStringground_normal
charaStringDhalsim
inputString1LK
nameWikitext

Agile Kick

imagesList of String, delimiter: ,SF6_Dhalsim_1lk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_1lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

10

totalWikitext string

17

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-5

punishAdvWikitext string

+5

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

8

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/1LK

FieldField typeValue
moveIdStringdhalsim_1mk
moveTypeStringground_normal
charaStringDhalsim
inputString1MK
nameWikitext

Thrust Kick

imagesList of String, delimiter: ,SF6_Dhalsim_1mk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_1mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

30

guardWikitext string

L

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

-3

blockAdvWikitext string

-7

punishAdvWikitext string

+1

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

+8

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

16

hitstopWikitext string

9

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Acts like a standard cancelable 2MK but with below-average range; Range: 1.19; DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringdhalsim_1hk
moveTypeStringground_normal
charaStringDhalsim
inputString1HK
nameWikitext

Karma Kick

imagesList of String, delimiter: ,SF6_Dhalsim_1hk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_1hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

22

totalWikitext string

33

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +33

blockAdvWikitext string

-7

punishAdvWikitext string

HKD +48

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Traditional sweep; can be difficult to punish if well spaced (much better block advantage than most sweeps)

FieldField typeValue
moveIdStringdhalsim_j2lp
moveTypeStringair_normal
charaStringDhalsim
inputStringj.2LP
nameWikitext

Yoga Mummy

imagesList of String, delimiter: ,SF6_Dhalsim_j2lp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_j2lp_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

until land

recoveryWikitext string

9 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

Sp

hitconfirmWikitext string

24~

hitAdvWikitext string

-18(+8)

blockAdvWikitext string

-22(+4)

punishAdvWikitext string

-14(+12)

perfParryAdvWikitext string

-34(-8)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

18

blockstunWikitext string

14

hitstopWikitext string

13

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cancelable into Air Teleport or Yoga Comet until the final 6 active frames before landing; can come out on 8th airborne jump frame at the earliest

FieldField typeValue
moveIdStringdhalsim_j2lk
moveTypeStringair_normal
charaStringDhalsim
inputStringj.2LK
nameWikitext

Drill Kick

imagesList of String, delimiter: ,SF6_Dhalsim_j2k.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_j2k_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

9

activeWikitext string

until land

recoveryWikitext string

6(11) land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-23(+12)

blockAdvWikitext string

-30(+5)

punishAdvWikitext string

-19(+16)

perfParryAdvWikitext string

-42(-6)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Shallow trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest

FieldField typeValue
moveIdStringdhalsim_j2mk
moveTypeStringair_normal
charaStringDhalsim
inputStringj.2MK
nameWikitext

Drill Kick

imagesList of String, delimiter: ,SF6_Dhalsim_j2k.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_j2k_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

9

activeWikitext string

until land

recoveryWikitext string

6(11) land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-15(+10)

blockAdvWikitext string

-20(+5)

punishAdvWikitext string

-11(+14)

perfParryAdvWikitext string

-32(-6)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

18

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Medium trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest

FieldField typeValue
moveIdStringdhalsim_j2hk
moveTypeStringair_normal
charaStringDhalsim
inputStringj.2HK
nameWikitext

Drill Kick

imagesList of String, delimiter: ,SF6_Dhalsim_j2k.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_j2k_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

9

activeWikitext string

until land

recoveryWikitext string

6(11) land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-17(+10)

blockAdvWikitext string

-22(+5)

punishAdvWikitext string

-13(+14)

perfParryAdvWikitext string

-35(-6)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

18

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Steep trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest

FieldField typeValue
moveIdStringdhalsim_lplk
moveTypeStringthrow
charaStringDhalsim
inputStringLPLK
nameWikitext

Yoga Smash

imagesList of String, delimiter: ,SF6_Dhalsim_lplk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +31

blockAdvWikitext string

-

punishAdvWikitext string

HKD +31

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Allows for a corner throw loop; walk for manual timing, dash (+6) and delay throw by 1-4f, or whiff 2LK (+5) for auto-timing

FieldField typeValue
moveIdStringdhalsim_4lplk
moveTypeStringthrow
charaStringDhalsim
inputString4LPLK
nameWikitext

Yoga Throw

imagesList of String, delimiter: ,SF6_Dhalsim_4lplk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +19

blockAdvWikitext string

-

punishAdvWikitext string

HKD +19

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Side switch; no meaty throw after throwing opponent into corner, but can meaty with 2MK (0 oB) or DR 4MK (+6 oB)

FieldField typeValue
moveIdStringdhalsim_2lplk
moveTypeStringthrow
charaStringDhalsim
inputString2LPLK
nameWikitext

Yoga Splash

imagesList of String, delimiter: ,SF6_Dhalsim_2lplk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_2lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35

blockAdvWikitext string

-

punishAdvWikitext string

HKD +35

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Throws opponent full screen; allows for a corner throw loop with manual timing (+10 after dash, or walk)

FieldField typeValue
moveIdStringdhalsim_hphk
moveTypeStringdrive
charaStringDhalsim
inputStringHPHK
nameWikitext

Yoga Rise

imagesList of String, delimiter: ,SF6_Dhalsim_hphk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringdhalsim_6hphk
moveTypeStringdrive
charaStringDhalsim
inputString6HPHK
nameWikitext

Yoga Illusion

imagesList of String, delimiter: ,SF6_Dhalsim_6hphk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_6hphk_hitbox.png • SF6_Dhalsim_6hphk_hitbox2.png
damageWikitext string

250x2 recoverable

chipWikitext string

62,63 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(18)

activeWikitext string

3(6)3

recoveryWikitext string

26(32)

totalWikitext string

57(63)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +24

blockAdvWikitext string

-6

punishAdvWikitext string

KD +24

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

32 total

hitstopWikitext string

4,16

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22(20) Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200 (2nd)

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 2 hits, 6f extra recovery on hit; see Drive Reversal; if 1st hit is Perfect Parried, opponent can interrupt with a move 7f or faster

FieldField typeValue
moveIdStringdhalsim_mpmk
moveTypeStringdrive
charaStringDhalsim
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Dhalsim_mpmk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringdhalsim_66
moveTypeStringdrive
charaStringDhalsim
inputString66
nameWikitext

Drive Rush

imagesList of String, delimiter: ,SF6_Dhalsim_66.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9(11)

activeWikitext string

45(46)

recoveryWikitext string

24(23)

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000(-30000)

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.471 (min/throw), 1.787 (min/block), 2.700 (max/final DR frame)

FieldField typeValue
moveIdStringdhalsim_236p
moveTypeStringspecial
charaStringDhalsim
inputString236P
nameWikitext

Yoga Fire

imagesList of String, delimiter: ,SF6_Dhalsim_236p.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_236p_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15(11)

activeWikitext string

-

recoveryWikitext string

33

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-2

blockAdvWikitext string

-6

punishAdvWikitext string

+2

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

32

blockstunWikitext string

28

hitstopWikitext string

8

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[3000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

LP 0.033 / MP 0.044 / HP 0.06

notesWikitext string

1-hit projectile; can hold the button for charged 2-hit version (releasing the button early throws the regular version with 11f startup); speed depends on button strength (LP slowest, MP mid, HP fastest); frame advantage increases significantly outside of close range

FieldField typeValue
moveIdStringdhalsim_236p_hold
moveTypeStringspecial
charaStringDhalsim
inputString236[P]
nameWikitext

Yoga Fire (hold)

imagesList of String, delimiter: ,SF6_Dhalsim_236p_hold.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_236p_hold_hitbox.png
damageWikitext string

400x2

chipWikitext string

200x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

43

activeWikitext string

-

recoveryWikitext string

32

totalWikitext string

73

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

11

hitAdvWikitext string

KD +49

blockAdvWikitext string

-3

punishAdvWikitext string

KD +49

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

30(22)

hitstopWikitext string

8,8

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[1500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

400x2 (280x2)

superGainBlkWikitext string

200x2 (100x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

LP 0.033 / MP 0.044 / HP 0.06

notesWikitext string

2-hit projectile; speed depends on button strength (LP slowest, MP mid, HP fastest); frame advantage increases significantly outside of close range

FieldField typeValue
moveIdStringdhalsim_236pp
moveTypeStringspecial
charaStringDhalsim
inputString236PP
nameWikitext

Yoga Fire

imagesList of String, delimiter: ,SF6_Dhalsim_236pp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_236pp_hitbox.png
damageWikitext string

500x2

chipWikitext string

125x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

-

recoveryWikitext string

32

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

11

hitAdvWikitext string

KD +49

blockAdvWikitext string

-3

punishAdvWikitext string

KD +49

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

30(22)

hitstopWikitext string

8,8

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

400x2 (280x2)

superGainBlkWikitext string

200x2 (100x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

LPMP 0.033 / LPHP 0.044 / MPHP 0.06

notesWikitext string

2-hit OD projectile; speed depends on button combination (LP+MP slowest, LP+HP mid, MP+HP fastest); frame advantage increases significantly outside of close range

FieldField typeValue
moveIdStringdhalsim_236k
moveTypeStringspecial
charaStringDhalsim
inputString236LK
nameWikitext

Yoga Arch

imagesList of String, delimiter: ,SF6_Dhalsim_236k.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_236k_hitbox.png • SF6_Dhalsim_236k_hitbox2.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

[81+10]

recoveryWikitext string

27

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

11

hitAdvWikitext string

+1

blockAdvWikitext string

-1

punishAdvWikitext string

+5

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

29

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[3000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

LK 0.0195 / MK 0.0385 / HK 0.07

notesWikitext string

1-hit projectile thrown upward before coming down; button strength determines projectile speed and max distance (LK short, MK mid, HK far); upon hitting the floor, creates a larger stationary hitbox that lasts 10f; frame advantage refers to point blank upward hit

FieldField typeValue
moveIdStringdhalsim_236kk
moveTypeStringspecial
charaStringDhalsim
inputString236KK
nameWikitext

Yoga Arch

imagesList of String, delimiter: ,SF6_Dhalsim_236kk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_236kk_hitbox.png
damageWikitext string

500x2

chipWikitext string

125x2

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

18

activeWikitext string

[190+10]

recoveryWikitext string

27

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

11

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-6

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

29 total

blockstunWikitext string

25 total

hitstopWikitext string

7,7

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

400x2 (280x2)

superGainBlkWikitext string

200x2 (100x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

LKMK 0.0195 / LKHK 0.033 / MKHK 0.05 / Bounce 0.02

notesWikitext string

2-hit OD projectile thrown upward before coming down; button combination determines projectile speed and max distance (LKMK short, LKHK mid, MKHK far); projectile bounces twice toward the opponent upon hitting the floor (can only change direction on the first bounce); after the final bounce, creates a larger stationary hitbox that lasts 10f; projectile dissipates if completely off-screen; frame advantage refers to point blank upward hit, and varies significantly depending on range (canceling into 236KK can create enough pushback for much better frame advantage)

FieldField typeValue
moveIdStringdhalsim_63214lp
moveTypeStringspecial
charaStringDhalsim
inputString63214LP
nameWikitext

Yoga Flame

imagesList of String, delimiter: ,SF6_Dhalsim_63214lp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_63214lp_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

15

recoveryWikitext string

15

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

21

hitAdvWikitext string

KD +33

blockAdvWikitext string

-4

punishAdvWikitext string

KD +33

perfParryAdvWikitext string

-29

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

26

hitstopWikitext string

10

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

900 (630)

superGainBlkWikitext string

450 (225)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

1-hit stationary projectile hitbox; on Perfect Parry, opponent only has 1f recovery despite no screen freeze

FieldField typeValue
moveIdStringdhalsim_63214mp
moveTypeStringspecial
charaStringDhalsim
inputString63214MP
nameWikitext

Yoga Flame

imagesList of String, delimiter: ,SF6_Dhalsim_63214mp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_63214mp_hitbox.png
damageWikitext string

450x2

chipWikitext string

112x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

15

recoveryWikitext string

17

totalWikitext string

51

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

26

hitAdvWikitext string

KD +33

blockAdvWikitext string

-4

punishAdvWikitext string

KD +33

perfParryAdvWikitext string

-41

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28 total

hitstopWikitext string

4,6

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1200x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2-hit stationary projectile hitbox (both hits come out even if final active frame connects); on Perfect Parry, opponent only has 1f recovery despite no screen freeze

FieldField typeValue
moveIdStringdhalsim_63214hp
moveTypeStringspecial
charaStringDhalsim
inputString63214HP
nameWikitext

Yoga Flame

imagesList of String, delimiter: ,SF6_Dhalsim_63214hp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_63214hp_hitbox.png
damageWikitext string

400x3

chipWikitext string

100x3

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

26

activeWikitext string

17

recoveryWikitext string

16

totalWikitext string

58

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

32

hitAdvWikitext string

KD +45(+47)

blockAdvWikitext string

-4(-2)

punishAdvWikitext string

KD +45(+47)

perfParryAdvWikitext string

-30(-28)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

29 total

hitstopWikitext string

4,4,6

driveDmgBlkWikitext string

2000x3

driveDmgHitWikitext string

[1500,2000]

driveGainWikitext string

900x3

superGainHitWikitext string

350x2,400 (245x2,280)

superGainBlkWikitext string

175x2,200 (87x2,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

3-hit projectile hitbox (only 1-hit if final active frame connects, otherwise all 3 hits come out); hitbox range increases until reaching max range on 3rd active frame; slightly better advantage at max range; on Perfect Parry, opponent only has 1f recovery despite no screen freeze

FieldField typeValue
moveIdStringdhalsim_63214pp
moveTypeStringspecial
charaStringDhalsim
inputString63214PP
nameWikitext

Yoga Flame

imagesList of String, delimiter: ,SF6_Dhalsim_63214pp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_63214pp_hitbox.png
damageWikitext string

100x2,200x3 (800)

chipWikitext string

25x2,50x2 (150)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

18

activeWikitext string

5,5,5,5,5

recoveryWikitext string

24

totalWikitext string

66

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

27

hitAdvWikitext string

KD +50

blockAdvWikitext string

-11

punishAdvWikitext string

KD +50

perfParryAdvWikitext string

-38

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

38 total

hitstopWikitext string

3,3,3,3

driveDmgBlkWikitext string

1000x4

driveDmgHitWikitext string

[1000x5]

driveGainWikitext string

-20000

superGainHitWikitext string

200x4,300 (140x4,210)

superGainBlkWikitext string

100x4 (50x4)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

5-hit OD projectile hitbox that launches opponent upward into a limited juggle state; causes free juggle state if only the 5th hit connects vs. airborne opponent; 5th hit does not connect on grounded opponents (only 4 hits on block)

FieldField typeValue
moveIdStringdhalsim_63214lk
moveTypeStringspecial
charaStringDhalsim
inputString63214LK
nameWikitext

Yoga Blast

imagesList of String, delimiter: ,SF6_Dhalsim_63214lk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_63214lk_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

10

recoveryWikitext string

23

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

13

hitAdvWikitext string

KD +39

blockAdvWikitext string

-6

punishAdvWikitext string

KD +39

perfParryAdvWikitext string

-31

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

3000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

3-44 Head

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; puts opponent into limited juggle state on hit; whiffs on crouching opponents

FieldField typeValue
moveIdStringdhalsim_63214mk
moveTypeStringspecial
charaStringDhalsim
inputString63214MK
nameWikitext

Yoga Blast

imagesList of String, delimiter: ,SF6_Dhalsim_63214mk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_63214mk_hitbox.png
damageWikitext string

1200

chipWikitext string

300

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

10

recoveryWikitext string

20

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

13

hitAdvWikitext string

KD +42

blockAdvWikitext string

-3

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

3000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

3-44 Head

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; puts opponent into limited juggle state on hit; whiffs on crouching opponents

FieldField typeValue
moveIdStringdhalsim_63214hk
moveTypeStringspecial
charaStringDhalsim
inputString63214HK
nameWikitext

Yoga Blast

imagesList of String, delimiter: ,SF6_Dhalsim_63214hk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_63214hk_hitbox.png
damageWikitext string

1200

chipWikitext string

300

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

10

recoveryWikitext string

20

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

15

hitAdvWikitext string

KD +42

blockAdvWikitext string

-3

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

3000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

3-44 Head

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; steps forward during startup (otherwise identical to MK version); puts opponent into limited juggle state on hit; whiffs on crouching opponents

FieldField typeValue
moveIdStringdhalsim_63214kk
moveTypeStringspecial
charaStringDhalsim
inputString63214KK
nameWikitext

Yoga Blast

imagesList of String, delimiter: ,SF6_Dhalsim_63214kk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_63214kk_hitbox.png
damageWikitext string

500x2

chipWikitext string

125x2

dmgScalingWikitext string

20% Starter

startupWikitext string

12

activeWikitext string

10

recoveryWikitext string

20

totalWikitext string

41

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

15

hitAdvWikitext string

KD +42

blockAdvWikitext string

0

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

30

hitstopWikitext string

3

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

600x2 (420x2)

superGainBlkWikitext string

300x2 (150x2)

invulnWikitext string

3-41 Head

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox with 2-hit OD projectile nullification; useful anti-air that can hit cross-up; steps forward during startup; puts opponent into limited juggle state on hit; both hits come out even if final active frame connects; whiffs on crouching opponents

FieldField typeValue
moveIdStringdhalsim_j63214p
moveTypeStringspecial
charaStringDhalsim
inputStringj.63214LP
nameWikitext

Yoga Comet

imagesList of String, delimiter: ,SF6_Dhalsim_j63214p.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_j63214p_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

30

activeWikitext string

[~55]

recoveryWikitext string

8 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-4~

blockAdvWikitext string

-2~

punishAdvWikitext string

0~

perfParryAdvWikitext string

-26~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

33

blockstunWikitext string

35

hitstopWikitext string

8

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[3000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

LP 0.03 / MP 0.045 / HP 0.055

notesWikitext string

Button strength affects projectile speed (LP slowest, HP fastest); frame advantage refers to close range minimum height version; can come out on 2nd airborne jump frame at the earliest; disappears after 55f if no contact is made; if projectile hits the floor, creates a stationary hitbox that lasts 10f on the ground (more likely to happen with faster versions); the last 5f of landing recovery is in a crouching state; can be performed from any jump direction

FieldField typeValue
moveIdStringdhalsim_j63214pp
moveTypeStringspecial
charaStringDhalsim
inputStringj.63214PP
nameWikitext

Yoga Comet

imagesList of String, delimiter: ,SF6_Dhalsim_j63214pp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_j63214pp_hitbox.png
damageWikitext string

600x2

chipWikitext string

150x2

dmgScalingWikitext string

20% Starter

startupWikitext string

30

activeWikitext string

[~80]

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+5~

blockAdvWikitext string

+6~

punishAdvWikitext string

+9~

perfParryAdvWikitext string

-10~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

37 total

blockstunWikitext string

38 total

hitstopWikitext string

6,6

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.04

notesWikitext string

Frame advantage refers to close range minimum height version; Dhalsim can perform air normals and specials mid-air after throwing projectile on frame 50 onward (cannot perform multiple Yoga Floats or Air Teleports in one jump, and cannot throw another OD Yoga Comet until the first has disappeared); can come out on 2nd airborne jump frame at the earliest; at minimum height, Dhalsim is too low to follow up with Float, j.2LP, or j.2K (but can still teleport); disappears after 80f if no contact is made; if projectile hits the floor, creates a stationary hitbox that lasts 10f on the ground; can be performed from any jump direction

FieldField typeValue
moveIdStringdhalsim_2kk
moveTypeStringspecial
charaStringDhalsim
inputString2KK or 3KK
nameWikitext

Yoga Float

imagesList of String, delimiter: ,SF6_Dhalsim_2kk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_2kk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

36

activeWikitext string

(85)

recoveryWikitext string

20+3 land

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

23~ Projectile (Legs)

armorWikitext string

{{{armor}}}

airborneWikitext string

13~Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can use aerial normals/specials and move left/right after 36f rising animation; 3KK versions moves Dhalsim forward before rising; Counter-hit state on frame 1 until landing; active time refers to the airborne period in which Dhalsim can move (can input air attacks during his 20f descent); crouching state on final landing frame

FieldField typeValue
moveIdStringdhalsim_j2kk
moveTypeStringspecial
charaStringDhalsim
inputStringj.2KK
nameWikitext

Aerial Yoga Float

imagesList of String, delimiter: ,SF6_Dhalsim_j2kk.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_j2kk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

(81)

recoveryWikitext string

18+3 land

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1~ Projectile (Legs)

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can come out on 8th airborne jump frame at the earliest; can use aerial normals/specials and move left/right during float; Counter-hit state on frame 1 until landing; active time refers to airborne period in which Dhalsim can move (can input air attacks during his descent, which depends on float height; 18f at minimum height); crouching state on final landing frame; can only be used once per jump even after using OD Yoga Comet to regain air control

FieldField typeValue
moveIdStringdhalsim_6ppp_6kkk_4ppp_4kkk
moveTypeStringspecial
charaStringDhalsim
inputString4 or 6 + PPP/KKK
nameWikitext

Yoga Teleport

imagesList of String, delimiter: ,SF6_Dhalsim_6ppp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_6ppp_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

-

recoveryWikitext string

24(31)

totalWikitext string

39(46)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

5-15 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

6PPP version crosses up (but cannot switch sides with fully cornered opponent); 6KKK version stays on same side next to opponent; 4PPP and 4KKK versions are identical; 7f extra recovery on backward version

FieldField typeValue
moveIdStringdhalsim_j6ppp_6kkk_4ppp_4kkk
moveTypeStringspecial
charaStringDhalsim
inputString4 or 6 + j.PPP/j.KKK
nameWikitext

Aerial Yoga Teleport

imagesList of String, delimiter: ,SF6_Dhalsim_6ppp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_6ppp_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

-

recoveryWikitext string

15(19) (3 land)

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

10-15 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Punish Counter state until landing; recovery refers to vulnerable air recovery time before Dhalsim can act (air moves can be used after 29f forward, 35f back); total recovery time depends on activation height; j.6PPP version crosses up (but cannot switch sides with fully cornered opponent); j.6KKK version stays on same side; j.4KKK version travels back slightly farther (2.5 units) than j.4PPP version (1.5 units); 4f extra air recovery on backward version

FieldField typeValue
moveIdStringdhalsim_236236lp
moveTypeStringsuper
charaStringDhalsim
inputString236236LP
nameWikitext

Yoga Inferno

imagesList of String, delimiter: ,SF6_Dhalsim_236236lp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_236236lp_hitbox.png
damageWikitext string

160x12 (1920)

chipWikitext string

41x12 (492)

dmgScalingWikitext string

30% Minimum

startupWikitext string

10

activeWikitext string

104

recoveryWikitext string

20

totalWikitext string

133

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +24

blockAdvWikitext string

-15

punishAdvWikitext string

KD +24

perfParryAdvWikitext string

-36

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

109 total

hitstopWikitext string

7x12

driveDmgBlkWikitext string

210x12 (2520)

driveDmgHitWikitext string

420x12 (5040)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-11 Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Flames are low to the ground with ~1/2 screen range

FieldField typeValue
moveIdStringdhalsim_236236mp
moveTypeStringsuper
charaStringDhalsim
inputString236236MP
nameWikitext

Yoga Inferno

imagesList of String, delimiter: ,SF6_Dhalsim_236236mp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_236236mp_hitbox.png • SF6_Dhalsim_236236mp_hitbox2.png
damageWikitext string

175x12 (2100)

chipWikitext string

41x12 (492)

dmgScalingWikitext string

30% Minimum

startupWikitext string

10

activeWikitext string

104

recoveryWikitext string

20

totalWikitext string

133

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +24

blockAdvWikitext string

-15

punishAdvWikitext string

KD +24

perfParryAdvWikitext string

-36

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

109 total

hitstopWikitext string

7x12

driveDmgBlkWikitext string

210x12 (2520)

driveDmgHitWikitext string

420x12 (5040)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-11 Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Shorter range than LP version (~1/3 screen), ends with upward angled flame and deals more damage

FieldField typeValue
moveIdStringdhalsim_236236hp
moveTypeStringsuper
charaStringDhalsim
inputString236236HP
nameWikitext

Yoga Inferno

imagesList of String, delimiter: ,SF6_Dhalsim_236236hp.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_236236hp_hitbox.png
damageWikitext string

170x12 (2040)

chipWikitext string

41x12 (492)

dmgScalingWikitext string

30% Minimum

startupWikitext string

10

activeWikitext string

84

recoveryWikitext string

40

totalWikitext string

133

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-22

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-36

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

102 total

hitstopWikitext string

7x12

driveDmgBlkWikitext string

210x12 (2520)

driveDmgHitWikitext string

420x12 (5040)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-11 Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

The flames are aimed upward making it a great anti-air, but whiffs on crouching opponents

FieldField typeValue
moveIdStringdhalsim_214214k
moveTypeStringsuper
charaStringDhalsim
inputString214214K
nameWikitext

Yoga Sunburst

imagesList of String, delimiter: ,SF6_Dhalsim_214214k.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_214214k_hitbox.png • SF6_Dhalsim_214214k_hitbox2.png • SF6_Dhalsim_214214k_hitbox3.png
damageWikitext string

450x4,1000 (2800)

chipWikitext string

150x5 (750)

dmgScalingWikitext string

40% Minimum

startupWikitext string

7

activeWikitext string

[142+20]

recoveryWikitext string

60

totalWikitext string

67

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +50

blockAdvWikitext string

-4

punishAdvWikitext string

KD +50

perfParryAdvWikitext string

-4

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

61(57) total

hitstopWikitext string

8x5

driveDmgBlkWikitext string

500x5

driveDmgHitWikitext string

2000x5

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-9 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

6,6,6,6,100

jugLimitWikitext string
projSpeedWikitext string

LK 0.014 / MK 0.021 / HK 0.04

notesWikitext string

Button strength determines trajectory; 5-hit projectile; cannot hit crouching opponents on the way up (opponent can safely pressure Dhalsim with a crouching meaty attack); automatically releases if the hitbox above Dhalsim's head connects; can hold the button to charge into a more powerful version; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release

FieldField typeValue
moveIdStringdhalsim_214214k_partial_hold
moveTypeStringsuper
charaStringDhalsim
inputString214214{K}
nameWikitext

Yoga Sunburst

imagesList of String, delimiter: ,SF6_Dhalsim_214214k_hold.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_214214k_hold_hitbox.png
damageWikitext string

400x6,700 (3100)

chipWikitext string

105x6,120 (750)

dmgScalingWikitext string

40% Minimum

startupWikitext string

23~70

activeWikitext string

[142+20]

recoveryWikitext string

58

totalWikitext string

81~128

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD

blockAdvWikitext string

-

punishAdvWikitext string

KD

perfParryAdvWikitext string

-

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

75 total

hitstopWikitext string

8x7

driveDmgBlkWikitext string

500x7

driveDmgHitWikitext string

2000x7

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-9 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

6,6,6,6,100

jugLimitWikitext string
projSpeedWikitext string

LK 0.014 / MK 0.021 / HK 0.04

notesWikitext string

Button strength determines trajectory; 7-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than uncharged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release

FieldField typeValue
moveIdStringdhalsim_214214k_hold
moveTypeStringsuper
charaStringDhalsim
inputString214214[K]
nameWikitext

Yoga Sunburst

imagesList of String, delimiter: ,SF6_Dhalsim_214214k_hold.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_214214k_hold_hitbox.png
damageWikitext string

375x8,1000 (4000)

chipWikitext string

80x8,110 (750)

dmgScalingWikitext string

40% Minimum

startupWikitext string

71~91

activeWikitext string

[142+20]

recoveryWikitext string

58

totalWikitext string

129~148

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD

blockAdvWikitext string

-

punishAdvWikitext string

KD

perfParryAdvWikitext string

-

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

89 total

hitstopWikitext string

8x9

driveDmgBlkWikitext string

500x9

driveDmgHitWikitext string

2000x9

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-9 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

6,6,6,6,100

jugLimitWikitext string
projSpeedWikitext string

LK 0.014 / MK 0.021 / HK 0.04

notesWikitext string

Button strength determines trajectory; 9-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than partially charged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release; Dhalsim can hold the fireball for 20f after fully charged (no benefit for doing this)

FieldField typeValue
moveIdStringdhalsim_236236k
moveTypeStringsuper
charaStringDhalsim
inputString236236K
nameWikitext

Merciless Yoga

imagesList of String, delimiter: ,SF6_Dhalsim_236236k.png
hitboxesList of String, delimiter: ,SF6_Dhalsim_236236k_hitbox.png
damageWikitext string

4000

chipWikitext string

1000

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

10

activeWikitext string

5

recoveryWikitext string

75

totalWikitext string

89

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +19

blockAdvWikitext string

-62

punishAdvWikitext string

HKD +19

perfParryAdvWikitext string

-78

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18*

hitstopWikitext string

20

driveDmgBlkWikitext string

7500

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-14 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cinematic time regenerates ~2 Drive bars for Dhalsim; *Self-hitstop does not occur until 3rd active frame on block (incorrectly appears to have 7 active frames and 20f blockstun)

FieldField typeValue
moveIdStringdhalsim_236236k(ca)
moveTypeStringsuper
charaStringDhalsim
inputString236236K
nameWikitext

Merciless Yoga (CA)

imagesList of String, delimiter: ,SF6_Dhalsim_236236k(ca).png
hitboxesList of String, delimiter: ,SF6_Dhalsim_236236k(ca)_hitbox.png
damageWikitext string

4500

chipWikitext string

1250

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

10

activeWikitext string

5

recoveryWikitext string

75

totalWikitext string

89

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +19

blockAdvWikitext string

-62

punishAdvWikitext string

HKD +19

perfParryAdvWikitext string

-78

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

20

driveDmgBlkWikitext string

10000

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-14 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Dhalsim

FieldField typeValue
moveIdStringdhalsim_5pppkkk
moveTypeStringtaunt
charaStringDhalsim
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Dhalsim_5pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

190 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

190

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"What is it... already finished?"

FieldField typeValue
moveIdStringdhalsim_6pppkkk
moveTypeStringtaunt
charaStringDhalsim
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Dhalsim_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

380 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

380

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Unleash your heart!"

FieldField typeValue
moveIdStringdhalsim_4pppkkk
moveTypeStringtaunt
charaStringDhalsim
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Dhalsim_4pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

430 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

430

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"I am in no hurry. Everything flows as one."