Page values for "Street Fighter 6/A.K.I./Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringA.K.I.
nameStringA.K.I.
portraitStringSF6 A.K.I. Portrait.png
iconStringSF6 A.K.I. Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.0452

bwdWalkSpdWikitext string

0.032

fwdDashSpdWikitext string

19

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.30

bwdDashDistWikitext string

1.08

jumpSpdWikitext string

4+40+3

fwdJumpDistWikitext string

2.00

bwdJumpDistWikitext string

1.60

jumpApexWikitext string

2.176

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.907

dRushBlockWikitext string

2.437

dRushMaxWikitext string

4.049

"SF6_FrameData" values

62 rows are stored for this page
FieldField typeValue
moveIdStringa.k.i._5lp
moveTypeStringground_normal
charaStringA.K.I.
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_A.K.I._5lp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

7

totalWikitext string

13

guardWikitext string

LH

cancelWikitext string

Sp SA TC

hitconfirmWikitext string

12 Sp, 14 TC

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-7

DRcancelHitWikitext string

+3

DRcancelBlkWikitext string

-2

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

8

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Sinister Slide cancel: +1/-4; short range and not chainable, primarily used for the 5LP~LP Target Combo

FieldField typeValue
moveIdStringa.k.i._5mp
moveTypeStringground_normal
charaStringA.K.I.
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_A.K.I._5mp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._5mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

5

recoveryWikitext string

14(16)

totalWikitext string

24(26)

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

+11

DRcancelBlkWikitext string

+5

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

22

blockstunWikitext string

16

hitstopWikitext string

12

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 extra recovery frames on whiff; Sinister Slide cancel: +9/+3; moves A.K.I. forward; useful combo tool after 5MK or in counter-hit routes but does not combo into 236PP; high active frame count makes it useful as a meaty (up to +7/+1); special/DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringa.k.i._5hp
moveTypeStringground_normal
charaStringA.K.I.
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_A.K.I._5hp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._5hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

19

hitAdvWikitext string

+1

blockAdvWikitext string

-4

punishAdvWikitext string

+5

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

19

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Very good poke that can avoid some low attacks; hitconfirmable into 5HP~HP Target Combo, which is especially strong vs. poisoned opponents

FieldField typeValue
moveIdStringa.k.i._5lk
moveTypeStringground_normal
charaStringA.K.I.
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_A.K.I._5lk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

12

totalWikitext string

18

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-13

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

-1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

18

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Sinister Slide cancel: +6/0; DR cancel is delayed until after 1st recovery frame

FieldField typeValue
moveIdStringa.k.i._5mk
moveTypeStringground_normal
charaStringA.K.I.
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_A.K.I._5mk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._5mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

15(17)

totalWikitext string

26(28)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-2

punishAdvWikitext string

+10

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 extra recovery frames on whiff; useful poke and combo starter

FieldField typeValue
moveIdStringa.k.i._5hk
moveTypeStringground_normal
charaStringA.K.I.
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_A.K.I._5hk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._5hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

4

recoveryWikitext string

19

totalWikitext string

31

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

18

hitAdvWikitext string

+4

blockAdvWikitext string

-3

punishAdvWikitext string

+12 Stagger

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

+16

DRcancelBlkWikitext string

+9

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forces stand on hit; active frames 3-4 whiff on crouching opponents; important combo and juggle tool (combos into 2PP~K naturally, and 2PP~P on Punish Counter); staggers opponent on grounded Punish Counter and launches into a high limited juggle state on airborne Punish Counter; good anti-air on frames 10-12 but cannot hit cross-up; head hurtbox is anti-air invuln 5-12f; kicking leg hurtbox is anti-air invuln on frame 10; extends a hurtbox 1f before active that is vulnerable to projectiles; Sinister Slide cancel: +15/+8; DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringa.k.i._2lp
moveTypeStringground_normal
charaStringA.K.I.
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_A.K.I._2lp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

2

recoveryWikitext string

9

totalWikitext string

14

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

0

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 2LP/2LK (true blockstring into 2LP); Sinister Slide cancel: +3/-2

FieldField typeValue
moveIdStringa.k.i._2mp
moveTypeStringground_normal
charaStringA.K.I.
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_A.K.I._2mp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._2mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

28

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

15

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

+12

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

22

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Sinister Slide cancel: +10/+6; combo/buffer tool with good range

FieldField typeValue
moveIdStringa.k.i._2hp
moveTypeStringground_normal
charaStringA.K.I.
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_A.K.I._2hp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._2hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

28

totalWikitext string

40

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +27

blockAdvWikitext string

-8

punishAdvWikitext string

HKD +49

perfParryAdvWikitext string

-29

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Hitbox does not move during active frames (cannot space to make it safer in neutral); very disjointed hitbox, but easily punished in neutral; has some juggle potential (not a Hard Knockdown when juggled into)

FieldField typeValue
moveIdStringa.k.i._2lk
moveTypeStringground_normal
charaStringA.K.I.
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_A.K.I._2lk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

8

totalWikitext string

15

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-2

punishAdvWikitext string

+7

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 2LP/2LK; highest range light normal, can be used in 4-hit blockstrings and to stuff grounded approaches

FieldField typeValue
moveIdStringa.k.i._2mk
moveTypeStringground_normal
charaStringA.K.I.
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_A.K.I._2mk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._2mk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

16

totalWikitext string

25

guardWikitext string

L

cancelWikitext string

SA

hitconfirmWikitext string

14 SA

hitAdvWikitext string

+5

blockAdvWikitext string

+1

punishAdvWikitext string

+9

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

16

hitstopWikitext string

10

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Solid low poke that can be buffered into Super or linked into 2LP; good option out of Drive Rush, granting block advantage and a link into 2MP

FieldField typeValue
moveIdStringa.k.i._2hk
moveTypeStringground_normal
charaStringA.K.I.
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_A.K.I._2hk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._2hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

6

recoveryWikitext string

20

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

SA

hitconfirmWikitext string

19 SA

hitAdvWikitext string

0

blockAdvWikitext string

-3

punishAdvWikitext string

KD +48 Spin

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

23

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Upper body and kicking leg are anti-air invuln 10-14f (during active frames); decent anti-air but cannot hit cross-up; puts airborne opponents into limited juggle state on Counter-hit/Punish Counter; Punish Counter puts grounded opponents into limited juggle state; has high juggle potential, causing an air reset; extended hurtbox 1f before active is vulnerable to projectiles; Super cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringa.k.i._jlp
moveTypeStringair_normal
charaStringA.K.I.
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_A.K.I._jlp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

9

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be used as a fuzzy instant overhead

FieldField typeValue
moveIdStringa.k.i._jmp
moveTypeStringair_normal
charaStringA.K.I.
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_A.K.I._jmp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._jmp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2

jugIncreaseWikitext string

2

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts airborne opponents into limited juggle state; useful air-to-air but aims very high; shifts A.K.I.'s hurtbox upward during startup

FieldField typeValue
moveIdStringa.k.i._jhp
moveTypeStringair_normal
charaStringA.K.I.
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_A.K.I._jhp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Causes spike knockdown vs. airborne opponents on Counter-hit/Punish Counter; strong jump-in that doesn't extend hurtbox before active frames

FieldField typeValue
moveIdStringa.k.i._jlk
moveTypeStringair_normal
charaStringA.K.I.
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_A.K.I._jlk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cross-up; good air-to-air (A.K.I.'s longest horizontal jump-in)

FieldField typeValue
moveIdStringa.k.i._jmk
moveTypeStringair_normal
charaStringA.K.I.
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_A.K.I._jmk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._jmk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Solid jump-in attack; can be used as a fuzzy instant overhead (opponent must be in Burnout for true blockstring)

FieldField typeValue
moveIdStringa.k.i._jhk
moveTypeStringair_normal
charaStringA.K.I.
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_A.K.I._jhk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

8

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good jump-in that doesn't extend hurtbox as much as j.HP

FieldField typeValue
moveIdStringa.k.i._3mp
moveTypeStringground_normal
charaStringA.K.I.
inputString3MP
nameWikitext

Pu Lao

imagesList of String, delimiter: ,SF6_A.K.I._3mp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._3mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

24

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

44

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-2

punishAdvWikitext string

+7

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Relatively slow overhead that leads to combos with meaty timing or Drive Rush

FieldField typeValue
moveIdStringa.k.i._6hp
moveTypeStringground_normal
charaStringA.K.I.
inputString6HP
nameWikitext

Chi Wen

imagesList of String, delimiter: ,SF6_A.K.I._6hp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._6hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

3

recoveryWikitext string

20(21)

totalWikitext string

38(39)

guardWikitext string

LH

cancelWikitext string

SA

hitconfirmWikitext string

17

hitAdvWikitext string

+3

blockAdvWikitext string

-4

punishAdvWikitext string

+7

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

19

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

1f extra recovery on whiff; great poke that is safe on block due to pushback; hitconfirmable into Super

FieldField typeValue
moveIdStringa.k.i._6hk
moveTypeStringground_normal
charaStringA.K.I.
inputString6HK
nameWikitext

Qiu Niu

imagesList of String, delimiter: ,SF6_A.K.I._6hk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._6hk_hitbox.png
damageWikitext string

400x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

14

activeWikitext string

3(5)3

recoveryWikitext string

16(24)

totalWikitext string

40(48)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+4

blockAdvWikitext string

+2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

31(23)

blockstunWikitext string

29(21)

hitstopWikitext string

6,10

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[5000x2]

driveGainWikitext string

1500x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250x2 (125x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0/1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

8f extra recovery on whiff; Low Crush 11-26f (not airborne); 1st hit puts airborne opponents into limited juggle state (2nd hit causes air reset); excellent pressure tool, especially using Drive Rush forward momentum; Counter-hit/Punish Counter bonus advantage carries through both hits

FieldField typeValue
moveIdStringa.k.i._j2hp
moveTypeStringair_normal
charaStringA.K.I.
inputStringj.2HP
nameWikitext

Gong Fu

imagesList of String, delimiter: ,SF6_A.K.I._j2hp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._j2hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

9

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

During forward jump only; can only hit as a cross-up; causes spike knockdown vs. airborne opponents

FieldField typeValue
moveIdStringa.k.i._5lp_lp
moveTypeStringground_normal
charaStringA.K.I.
inputString5LP~LP
nameWikitext

Hun Dun

imagesList of String, delimiter: ,SF6_A.K.I._5lp_lp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._5lp_lp_hitbox.png
damageWikitext string

300(270)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

2

recoveryWikitext string

14(16)

totalWikitext string

23(25)

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

32~33 (13)

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

+6

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

15

hitstopWikitext string

10

driveDmgBlkWikitext string

1000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2f extra recovery on block; 2nd LP can be input with any non-crouching direction; () refers to scaled damage from 5LP combo starter; has a 3f blockstring gap between hits; only combos into 236LP or 236HP; Sinister Slide cancel: +4/+3; DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringa.k.i._5hp_hp
moveTypeStringground_normal
charaStringA.K.I.
inputString5HP~HP
nameWikitext

Qiong Qi

imagesList of String, delimiter: ,SF6_A.K.I._5hp_hp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._5hp_hp_hitbox.png
damageWikitext string

400

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

3

recoveryWikitext string

24(29)

totalWikitext string

40(45)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +34[+54]

blockAdvWikitext string

-15

punishAdvWikitext string

KD +34[+54]

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

4

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

5f extra recovery on block; poisons the opponent on hit; triggers Toxic Blossom, launching opponent into limited juggle state; always a true blockstring even at max delay; hitconfirmable from 5HP

FieldField typeValue
moveIdStringa.k.i._lplk
moveTypeStringthrow
charaStringA.K.I.
inputStringLPLK
nameWikitext

Whisper

imagesList of String, delimiter: ,SF6_A.K.I._lplk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +19

blockAdvWikitext string

-

punishAdvWikitext string

HKD +19

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can walk 16-17f for a corner throw loop (strict timing to beat 4f normals); 1f more lenient vs. Marisa and 2f more lenient vs. Blanka/E.Honda/Zangief

FieldField typeValue
moveIdStringa.k.i._4lplk
moveTypeStringthrow
charaStringA.K.I.
inputString4LPLK
nameWikitext

Gluttony

imagesList of String, delimiter: ,SF6_A.K.I._4lplk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-

punishAdvWikitext string

HKD +27

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Side switch; can walk or dash for oki after back throwing opponent into corner

FieldField typeValue
moveIdStringa.k.i._hphk
moveTypeStringdrive
charaStringA.K.I.
inputStringHPHK
nameWikitext

Zao Chi

imagesList of String, delimiter: ,SF6_A.K.I._hphk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringa.k.i._6hphk
moveTypeStringdrive
charaStringA.K.I.
inputString6HPHK
nameWikitext

Feng Shi

imagesList of String, delimiter: ,SF6_A.K.I._6hphk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(18)

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48(53)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22(20) Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal.

FieldField typeValue
moveIdStringa.k.i._mpmk
moveTypeStringdrive
charaStringA.K.I.
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_A.K.I._mpmk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringa.k.i._66
moveTypeStringdrive
charaStringA.K.I.
inputString66
nameWikitext

Drive Rush

imagesList of String, delimiter: ,SF6_A.K.I._66.png
hitboxesList of String, delimiter: ,SF6_A.K.I._66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9(11)

activeWikitext string

45(46)

recoveryWikitext string

24(23)

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000(-30000)

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.907 (min/throw), 2.437 (min/block), 4.049 (max/final DR frame)

FieldField typeValue
moveIdStringa.k.i._214lp
moveTypeStringSpecial
charaStringA.K.I.
inputString214LP
nameWikitext

Nightshade Pulse

imagesList of String, delimiter: ,SF6_A.K.I._214lp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214lp_hitbox.png
damageWikitext string

500

chipWikitext string

125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

-

recoveryWikitext string

35

totalWikitext string

52

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4 SA

hitAdvWikitext string

-5

blockAdvWikitext string

-10

punishAdvWikitext string

-1

perfParryAdvWikitext string

-25

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

31

blockstunWikitext string

26

hitstopWikitext string

(8)

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

0.04

notesWikitext string

Slow-moving 1-hit projectile; can be extremely plus on hit/block from longer ranges or when used with meaty timing; poisons the opponent on hit; extended arm hurtbox is projectile invincible 16-41f; 6P follow-up can be input on frames 30-36 (detonates bubble if it hasn't yet collided with opponent); cancelable into 236KK on frames 36 onwards (can help avoid punishes)

FieldField typeValue
moveIdStringa.k.i._214pp
moveTypeStringSpecial
charaStringA.K.I.
inputString214PP
nameWikitext

Nightshade Pulse

imagesList of String, delimiter: ,SF6_A.K.I._214pp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214pp_hitbox.png
damageWikitext string

300,400

chipWikitext string

75,100

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

-

recoveryWikitext string

28

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

12 SA

hitAdvWikitext string

KD +45

blockAdvWikitext string

+1

punishAdvWikitext string

KD +45

perfParryAdvWikitext string

-7

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

30 total

hitstopWikitext string

(7,6)

driveDmgBlkWikitext string

1000x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0/1

jugIncreaseWikitext string

0/3

jugLimitWikitext string

2

projSpeedWikitext string

0.02 (1-3f), 0.04 (4f~)

notesWikitext string

Slow-moving 2-hit OD projectile; can be extremely plus on block from longer ranges or when used with meaty timing; poisons the opponent on hit; 2nd hit knocks opponent into limited juggle state; extended arm hurtbox is projectile invincible 16-36f; 6P follow-up can be input on frames 34-35 (detonates bubble if both hits haven't yet collided with opponent); cancelable into 236KK on frames 32-33 (can help avoid punishes)

FieldField typeValue
moveIdStringa.k.i._214lp_6p
moveTypeStringSpecial
charaStringA.K.I.
inputString214LP~6P
nameWikitext

Nightshade Chaser

imagesList of String, delimiter: ,SF6_A.K.I._214lp_6p.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214lp_6p_hitbox.png
damageWikitext string

500[800]

chipWikitext string

125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

2

recoveryWikitext string

34

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

8[13] SA

hitAdvWikitext string

-4 [KD +38]

blockAdvWikitext string

-16(-11)

punishAdvWikitext string

0 [KD +38]

perfParryAdvWikitext string

-34(-25)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

32

blockstunWikitext string

20

hitstopWikitext string

3[8(13)]

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

1000[3000]

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

[1]

jugIncreaseWikitext string

1

jugLimitWikitext string

6

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Poisons opponent on hit; refers to the non-burst version (projectile dissipates, causing the whip to strike the opponent rather than the bubble); [] refers to data when whip connects during Toxic Blossom, causing a limited juggle state; the whip is a 1-hit projectile that will detonate the 214LP bubble if still active on-screen (despite being a projectile, a perfect parry gives screen freeze like a strike); at close range, there is a 1f gap between the projectile and whip on block (can be delayed to create frame traps from farther ranges)

FieldField typeValue
moveIdStringa.k.i._214lp_6p_burst
moveTypeStringSpecial
charaStringA.K.I.
inputString214LP~6P
nameWikitext

Nightshade Chaser (Burst)

imagesList of String, delimiter: ,SF6_A.K.I._214lp_6p_burst.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214lp_6p_burst_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

6

recoveryWikitext string

29

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +42

blockAdvWikitext string

-4

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

31

hitstopWikitext string

13

driveDmgBlkWikitext string

1000

driveDmgHitWikitext string

[2500]

driveGainWikitext string

1000

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

3

jugLimitWikitext string

8

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Poisons opponent on hit; striking the bubble projectile before it makes contact with the opponent causes it to burst, dealing more damage; the burst itself is a large stationary 1-hit projectile hitbox with 6 active frames

FieldField typeValue
moveIdStringa.k.i._214pp_6p
moveTypeStringSpecial
charaStringA.K.I.
inputString214PP~6P
nameWikitext

Nightshade Chaser

imagesList of String, delimiter: ,SF6_A.K.I._214pp_6p.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214pp_6p_hitbox.png
damageWikitext string

600[800]

chipWikitext string

150

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

13

activeWikitext string

5

recoveryWikitext string

28

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

10[15] SA

hitAdvWikitext string

-4 [KD +31~44]

blockAdvWikitext string

-13(-10)

punishAdvWikitext string

0

perfParryAdvWikitext string

-31(-22)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

29

blockstunWikitext string

20

hitstopWikitext string

3[8(13)]

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

[1]

jugIncreaseWikitext string

1

jugLimitWikitext string

6

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Poisons opponent on hit; refers to the non-burst version (projectile dissipates, causing the whip to strike the opponent rather than the bubble); [] refers to data when whip connects during Toxic Blossom; the whip is a projectile that will detonate the 214PP bubble if still active on-screen (despite being a projectile, a perfect parry gives screen freeze like a strike)

FieldField typeValue
moveIdStringa.k.i._214pp_6p_burst
moveTypeStringSpecial
charaStringA.K.I.
inputString214PP~6P
nameWikitext

Nightshade Chaser (Burst)

imagesList of String, delimiter: ,SF6_A.K.I._214pp_6p_burst.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214pp_6p_burst_hitbox.png
damageWikitext string

800x2

chipWikitext string

200,150(425)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

12

recoveryWikitext string

20

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

14[15] SA

hitAdvWikitext string

KD +43(+52~57)

blockAdvWikitext string

-2(+4)

punishAdvWikitext string

KD +43(+57)

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

30(31)

hitstopWikitext string

3(13)

driveDmgBlkWikitext string

3500

driveDmgHitWikitext string

[2500]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

900 (630)

superGainBlkWikitext string

450 (225)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2(1~4)

jugIncreaseWikitext string

3

jugLimitWikitext string

8

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Poisons opponent on hit; striking the bubble projectile before it makes contact with the opponent causes it to burst, dealing more damage; the burst itself is a large stationary 2-hit OD projectile hitbox; damage/chip/KD Advantage are changed if only 1 hit of the detonation connects on opponent (this can happen when detonating from max range, or immediately after the first hit of 214PP connects); opponent is launched higher on hit, allowing follow-up juggles (much more juggle potential if only the 1 hit of 214PP Burst connects)

FieldField typeValue
moveIdStringa.k.i._214mp
moveTypeStringSpecial
charaStringA.K.I.
inputString214MP
nameWikitext

Orchid Spring

imagesList of String, delimiter: ,SF6_A.K.I._214mp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214mp_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

26

activeWikitext string

[160]

recoveryWikitext string

20

totalWikitext string

46

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Places a pool of poison on the ground that poisons the opponent; poison cannot be blocked, and is constantly reapplied as long as the opponent is in close proximity; cannot use another 214MP until the first one has dissipated (can exist alongside SA2 poison pool, but the poison damage does not stack between them); A.K.I. is in a counter-hit state for entire 46f attack animation

FieldField typeValue
moveIdStringa.k.i._214hp
moveTypeStringSpecial
charaStringA.K.I.
inputString214HP
nameWikitext

Toxic Wreath

imagesList of String, delimiter: ,SF6_A.K.I._214hp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214hp_hitbox.png SF6_A.K.I._214hp_hitbox2.png
damageWikitext string

200, 600

chipWikitext string

50, 150

dmgScalingWikitext string

15% Immediate

startupWikitext string

13

activeWikitext string

3(14)9

recoveryWikitext string

15

totalWikitext string

51

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

33(6) SA

hitAdvWikitext string

KD +40

blockAdvWikitext string

-4

punishAdvWikitext string

KD +40

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20,18 (35 total)

hitstopWikitext string

10,2(4)

driveDmgBlkWikitext string

1500x2

driveDmgHitWikitext string

[2000x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1/2

jugIncreaseWikitext string

1/1

jugLimitWikitext string

1/2

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox (no projectile durability); poisons opponent on hit; puts opponent into limited juggle state; extended arm is projectile invincible 13-21f; useful combo and juggle tool; relatively safe blockstring ender, but can whiff in cancels outside close range; can get significantly better frame advantage on a late meaty connect (up to +2 on block); leaves a 2f blockstring gap when canceled from 5LK, or a 4f gap (trade combo) when canceled from 2LP; 6f hitconfirm window into SA3 refers to 2nd hit only

FieldField typeValue
moveIdStringa.k.i._236lp
moveTypeStringSpecial
charaStringA.K.I.
inputString236LP
nameWikitext

Serpent Lash

imagesList of String, delimiter: ,SF6_A.K.I._236lp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._236lp_hitbox.png
damageWikitext string

500[800]

chipWikitext string

125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

3

recoveryWikitext string

20(26)

totalWikitext string

36(42)

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

16[17]

hitAdvWikitext string

+1(+3) [KD +44(46)]

blockAdvWikitext string

-8(-6)

punishAdvWikitext string

Crumple +55 [Crumple +61]

perfParryAdvWikitext string

-27(-25)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

15

hitstopWikitext string

12[13]

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 [1]

jugIncreaseWikitext string

1

jugLimitWikitext string

3

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox with 1-hit projectile durability; poisons opponent on hit; [Toxic Blossom] hit launches opponent into a limited juggle state (can follow up with corner 236HP from close range); 6f extra recovery on whiff; slightly better frame advantage from longer ranges; extended arm is projectile invincible 13-16f; sets up a strong corner safe jump on Toxic Blossom hit but requires sacrificing the extra juggle

FieldField typeValue
moveIdStringa.k.i._236mp
moveTypeStringSpecial
charaStringA.K.I.
inputString236MP
nameWikitext

Serpent Lash

imagesList of String, delimiter: ,SF6_A.K.I._236mp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._236mp_hitbox.png
damageWikitext string

600[700]

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

6

recoveryWikitext string

24

totalWikitext string

46

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

16[17]

hitAdvWikitext string

KD +44 [Crumple +69]

blockAdvWikitext string

-12

punishAdvWikitext string

KD +44 [Crumple +69]

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

12[13]

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 [-1]

jugIncreaseWikitext string

1

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox with 1-hit projectile durability; poisons opponent on hit; [Toxic Blossom] causes limited juggle crumple state on grounded hit, and a higher juggle (KD +60~72) on airborne hit; cannot hit crouching opponents; can hit standing opponents from close range only; has a good anti-air hitbox but slow startup; sets up a strong corner safe jump on non-TB hit

FieldField typeValue
moveIdStringa.k.i._236hp
moveTypeStringSpecial
charaStringA.K.I.
inputString236HP
nameWikitext

Serpent Lash

imagesList of String, delimiter: ,SF6_A.K.I._236hp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._236hp_hitbox.png
damageWikitext string

700[800]

chipWikitext string

175

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

6

recoveryWikitext string

32

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

17[16]

hitAdvWikitext string

KD +44 [KD +53]

blockAdvWikitext string

-20

punishAdvWikitext string

KD +44 [KD +53]

perfParryAdvWikitext string

-36

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

15

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2500

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

6-16 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 [1]

jugIncreaseWikitext string

5

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox (no projectile clash); poisons opponent on hit; [Toxic Blossom] causes a higher launch on hit; semi-low profile 9-30f (crouch height); only 1st active frame can realistically hit grounded opponents at close range; can anti-air vs. cross-ups; sets up a strong safe jump on non-TB hit midscreen or in the corner (must use cross-up j.2HP if opponent does not back rise midscreen)

FieldField typeValue
moveIdStringa.k.i._236pp
moveTypeStringSpecial
charaStringA.K.I.
inputString236PP
nameWikitext

Serpent Lash

imagesList of String, delimiter: ,SF6_A.K.I._236pp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._236pp_hitbox.png
damageWikitext string

600[800]

chipWikitext string

150

dmgScalingWikitext string

20%[10%] Starter; Combo (2 hits)

startupWikitext string

21

activeWikitext string

5

recoveryWikitext string

25

totalWikitext string

50

guardWikitext string

LH

cancelWikitext string

[TB: SA2 SA3]

hitconfirmWikitext string

[73]

hitAdvWikitext string

+4 [Crumple +71]

blockAdvWikitext string

-14(-11)

punishAdvWikitext string

+8 [Crumple +71]

perfParryAdvWikitext string

-28(-25)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

10

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

-20000

superGainHitWikitext string

500,[500] (350,[350])

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2 [-1]

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strike hitbox with 1-hit OD projectile durability; poisons opponent on hit; A.K.I. pulls herself toward opponent on hit (fully invincible during pull animation); [Toxic Blossom] causes crumple on grounded hit (+5 before opponent becomes airborne) and resets the juggle counter vs. airborne opponents (free juggle state); only the [Toxic Blossom] follow-up is Super cancelable; slightly better block advantage if spaced out (cannot hit on final active frame in neutral, as hitbox doesn't move after 4th active frame); extended arm is projectile invincible 20-25f (great anti-projectile tool due to speed and range); Counter-hit/Punish Counter bonus advantage carries through the follow-up hit; mid-combo damage scaling does not apply to Toxic Blossom version

FieldField typeValue
moveIdStringa.k.i._214lk
moveTypeStringSpecial
charaStringA.K.I.
inputString214LK
nameWikitext

Cruel Fate

imagesList of String, delimiter: ,SF6_A.K.I._214lk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214lk_hitbox.png
damageWikitext string

200x4 (800)

chipWikitext string

50x4 (200)

dmgScalingWikitext string

20% Starter

startupWikitext string

24

activeWikitext string

2(5)2(4)2(5)2

recoveryWikitext string

18 land

totalWikitext string

63

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1 (KD +38~45)

blockAdvWikitext string

-3

punishAdvWikitext string

+5 (KD +38~45)

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

41(28)

blockstunWikitext string

37(24)

hitstopWikitext string

6,6,6,8

driveDmgBlkWikitext string

1000x4

driveDmgHitWikitext string

[1250x4]

driveGainWikitext string

500x4

superGainHitWikitext string

200x4 (140x4)

superGainBlkWikitext string

100x4 (50x4)

invulnWikitext string

19-23 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

9-45 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0/0/0/0

jugLimitWikitext string

5/5/7/8

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Shortest trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg)

FieldField typeValue
moveIdStringa.k.i._214mk
moveTypeStringSpecial
charaStringA.K.I.
inputString214MK
nameWikitext

Cruel Fate

imagesList of String, delimiter: ,SF6_A.K.I._214mk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214mk_hitbox.png
damageWikitext string

200x3,300 (900)

chipWikitext string

50x3,75 (225)

dmgScalingWikitext string

20% Starter

startupWikitext string

28

activeWikitext string

2(5)2(4)2(5)2

recoveryWikitext string

18 land

totalWikitext string

67

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3 (KD +38~45)

blockAdvWikitext string

-3

punishAdvWikitext string

+7 (KD +38~45)

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

43(30)

blockstunWikitext string

37(24)

hitstopWikitext string

6,6,6,8

driveDmgBlkWikitext string

1000x4

driveDmgHitWikitext string

[1250x4]

driveGainWikitext string

500x4

superGainHitWikitext string

200x4 (140x4)

superGainBlkWikitext string

100x4 (50x4)

invulnWikitext string

21-27 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

13-49 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0/0/0/1

jugLimitWikitext string

5/5/5/5

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Medium trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg)

FieldField typeValue
moveIdStringa.k.i._214hk
moveTypeStringSpecial
charaStringA.K.I.
inputString214HK
nameWikitext

Cruel Fate

imagesList of String, delimiter: ,SF6_A.K.I._214hk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214hk_hitbox.png
damageWikitext string

200x3,400 (1000)

chipWikitext string

50x3,100 (250)

dmgScalingWikitext string

20% Starter

startupWikitext string

33

activeWikitext string

2(5)2(4)2(5)2

recoveryWikitext string

18 land

totalWikitext string

72

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+4 (KD +41~50)

blockAdvWikitext string

-3

punishAdvWikitext string

+8 (KD +41~50)

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

44(31)

blockstunWikitext string

37(24)

hitstopWikitext string

6,6,6,8

driveDmgBlkWikitext string

1000x4

driveDmgHitWikitext string

[1250x4]

driveGainWikitext string

500x4

superGainHitWikitext string

200x4 (140x4)

superGainBlkWikitext string

100x4 (50x4)

invulnWikitext string

26-32 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

18-54 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0/0/0/1

jugLimitWikitext string

5/5/5/5

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Farthest trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits; landing recovery has a crouch-sized hurtbox despite being in a standing state; first 2 hits will whiff on crouching opponents (less damage, chip, Drive Dmg); can link naturally into 2LP for a follow-up combo

FieldField typeValue
moveIdStringa.k.i._214kk
moveTypeStringSpecial
charaStringA.K.I.
inputString214KK
nameWikitext

Cruel Fate

imagesList of String, delimiter: ,SF6_A.K.I._214kk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214kk_hitbox.png
damageWikitext string

200,200x4,600 (1600)

chipWikitext string

50x3,100 (250)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

28

activeWikitext string

3(4)2(4)2(5)2

recoveryWikitext string

18 land

totalWikitext string

67

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +42 (+2~3)

blockAdvWikitext string

+2

punishAdvWikitext string

HKD +42 (+6~7)

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

(29)

blockstunWikitext string

42 total

hitstopWikitext string

6,6,6,8

driveDmgBlkWikitext string

1000x4

driveDmgHitWikitext string

[9000] (1250x2)

driveGainWikitext string

-20000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

100x4 (50x4)

invulnWikitext string

23-27 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

13-49 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

0/0/0/1

jugLimitWikitext string

5/5/5/5

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Hold left/right to steer trajectory; cannot hit cross-up; Counter-hit/Punish Counter bonus advantage applies to all hits on non-cinematic version; landing recovery has a crouch-sized hurtbox despite being in a standing state; goes into grab animation on a grounded hit for full damage and follow-up oki, but 4th hit can get a non-cinematic hit late in the active frames (400~640 damage); poisons opponent on hit (cinematic or non-cinematic); puts airborne opponents into a limited juggle OTG state (KD +51~58)

FieldField typeValue
moveIdStringa.k.i._236lk
moveTypeStringSpecial
charaStringA.K.I.
inputString236LK
nameWikitext

Snake Step

imagesList of String, delimiter: ,SF6_A.K.I._236lk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._236lk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

37 total

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

37

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

8-37 Upper Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Feint (starts moving forward before retreating); counter-hit state for entire move duration; 8-13f semi-low profile (crouch height); 14-37f low profile; 14-36f crouching state (4f forced standing after recovery unless a crouching attack is input)

FieldField typeValue
moveIdStringa.k.i._236mk
moveTypeStringSpecial
charaStringA.K.I.
inputString236MK
nameWikitext

Snake Step

imagesList of String, delimiter: ,SF6_A.K.I._236mk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._236mk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

39 total

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

39

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

9-38 Upper Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Stays on same side; counter-hit state for entire move duration; semi-low profile (crouch height) 9-15f and 39f; crouching state 14f until end of recovery; low profile 16-38f; Distance: 1.94

FieldField typeValue
moveIdStringa.k.i._236hk
moveTypeStringSpecial
charaStringA.K.I.
inputString236HK
nameWikitext

Snake Step

imagesList of String, delimiter: ,SF6_A.K.I._236hk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._236hk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

43(50~54) total

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

43(50~54)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

11-40(50) Upper Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can switch sides with opponent (cross-up version usually has a fixed 23f recovery after passing through; total time depends on distance from opponent); at a very specific spacing, A.K.I. can cross-up with 43f move duration (extremely ambiguous left/right mixup); counter-hit state for entire move duration; projectile invincibility lasts longer on cross-up version; semi-low profile 11-17f (crouch height); crouching state 17f until end of recovery; low profile 18f until end of recovery; collision box disappears 20-31f to allow cross-up; Distance: 3.18 (3.84 cross-up)

FieldField typeValue
moveIdStringa.k.i._236kk
moveTypeStringSpecial
charaStringA.K.I.
inputString236KK
nameWikitext

Snake Step

imagesList of String, delimiter: ,SF6_A.K.I._236kk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._236kk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

42(48~57)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

42(48~57)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-34 Strike, 1-42 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Entire animation is vulnerable to Punish Counter Throws; crouching state 17f until end of recovery; Same-side version: 42f total animation, 8 recovery frames at the end that are vulnerable to strikes; Cross-up version: the entire animation is strike/projectile invincible; total duration of cross-up version depends on distance from opponent (23f fixed recovery time after passing through); collision box disappears 7-33f to allow cross-up; Distance: 4.06 (3.52 cross-up)

FieldField typeValue
moveIdStringa.k.i._2pp
moveTypeStringSpecial
charaStringA.K.I.
inputString2PP
nameWikitext

Sinister Slide

imagesList of String, delimiter: ,SF6_A.K.I._2pp.png
hitboxesList of String, delimiter: ,SF6_A.K.I._2pp_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11(28)

activeWikitext string

[185]

recoveryWikitext string

20

totalWikitext string

216

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

Upper Body Projectile 10-197

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Semi-low profile 10-15f (crouch height); low profile 16-197f; Cancelable into follow-ups after 11f; can input up to exit stance after 28f (stance exit takes 21f on its own); automatically exits stance after 216f if no input is made (no low profile or projectile invincibility)

FieldField typeValue
moveIdStringa.k.i._2pp_8
moveTypeStringSpecial
charaStringA.K.I.
inputString2PP~8
nameWikitext

Sinister Slide Exit

imagesList of String, delimiter: ,SF6_A.K.I._2pp_8.png
hitboxesList of String, delimiter: ,SF6_A.K.I._2pp_8_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

21

totalWikitext string

21

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be input after 28f of Sinister Slide; maintains low profile 1-10f and semi-low profile 11-21f (crouch height); fastest total Stance + Exit time is 49f; shortest Slide~Exit travel distance: 0.78

FieldField typeValue
moveIdStringa.k.i._2pp_p
moveTypeStringSpecial
charaStringA.K.I.
inputString2PP~P
nameWikitext

Venomous Fang

imagesList of String, delimiter: ,SF6_A.K.I._2pp_p.png
hitboxesList of String, delimiter: ,SF6_A.K.I._2pp_p_hitbox.png
damageWikitext string

1100

chipWikitext string

275

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11+19

activeWikitext string

15

recoveryWikitext string

30

totalWikitext string

63

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +20(34)
[Crumple +67(81)]

blockAdvWikitext string

-25(-11)

punishAdvWikitext string

KD +20(34)
[Crumple +67(81)]

perfParryAdvWikitext string

-43(-29)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

Upper Body Projectile 1-19

armorWikitext string

{{{armor}}}

airborneWikitext string

19-33 (FKD)

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

5

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

During Sinister Slide; poisons the opponent on hit; triggers Toxic Blossom for a crumple state vs. grounded opponents, or a tumbling OTG state vs. airborne opponents; low profile 1-17f; low crush 20-31f; good anti-zoning tool, but can lose to slower projectiles at some ranges; sets up high damage punish combos (but does not combo naturally when canceled from any grounded normals)

FieldField typeValue
moveIdStringa.k.i._2pp_k
moveTypeStringSpecial
charaStringA.K.I.
inputString2PP~K
nameWikitext

Heel Strike

imagesList of String, delimiter: ,SF6_A.K.I._2pp_k.png
hitboxesList of String, delimiter: ,SF6_A.K.I._2pp_k_hitbox.png SF6_A.K.I._2pp_k_hitbox2.png
damageWikitext string

300x2

chipWikitext string

75x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11+11

activeWikitext string

3(9)3

recoveryWikitext string

17(20)

totalWikitext string

42(45)

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

33(15) SA

hitAdvWikitext string

+4

blockAdvWikitext string

-3

punishAdvWikitext string

+8

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

36 total

blockstunWikitext string

32 total

hitstopWikitext string

6,9

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[3500x2]

driveGainWikitext string

1500x2

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1/1

jugLimitWikitext string

2/3

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

During Sinister Slide; 3f extra recovery on whiff; very low profile 1-15f, low profile 16-27f, semi-low profile 28-35f (crouch height); Counter-hit/Punish Counter bonus advantage carries through both hits; good combo tool that is also safe on block; both hits put airborne opponent into limited juggle state; 15f hitconfirm window into SA3 refers to 2nd hit only

FieldField typeValue
moveIdStringa.k.i._2pp_lplk
moveTypeStringSpecial
charaStringA.K.I.
inputString2PP~LPLK
nameWikitext

Entrapment

imagesList of String, delimiter: ,SF6_A.K.I._2pp_lplk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._2pp_lplk_hitbox.png
damageWikitext string

1852 (2222)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

11+23

activeWikitext string

3

recoveryWikitext string

55

totalWikitext string

80

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +16

blockAdvWikitext string

-

punishAdvWikitext string

HKD +16

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10010]

driveGainWikitext string

5000

superGainHitWikitext string

3000 (2100)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

During Sinister Slide; () refer to Punish Counter damage; good range but slow startup; Range: 1.59 (from moment of input)

FieldField typeValue
moveIdStringa.k.i._236236k
moveTypeStringSuper
charaStringA.K.I.
inputString236236K
nameWikitext

Deadly Implication

imagesList of String, delimiter: ,SF6_A.K.I._236236k.png
hitboxesList of String, delimiter: ,SF6_A.K.I._236236k_hitbox.png
damageWikitext string

850,950 (1800)

chipWikitext string

500

dmgScalingWikitext string

30% Minimum

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

68

totalWikitext string

80

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +30

blockAdvWikitext string

-46

punishAdvWikitext string

KD +30

perfParryAdvWikitext string

-69

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string
driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

5000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1-12 Strike/Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

0/99

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Poisons opponent on hit; good anti-air hitbox but cannot hit cross-up; transition to a cinematic on hit; very short horizontal range; hurtbox shifts forward nearly 1 full character length during Super freeze, making it possible to avoid meaty projectiles; if SA1 trades with a projectile right as it hits, opponent will be launched into a high limited juggle float state, allowing a follow-up juggle

FieldField typeValue
moveIdStringa.k.i._214214p
moveTypeStringSuper
charaStringA.K.I.
inputString214214P
nameWikitext

Tainted Talons

imagesList of String, delimiter: ,SF6_A.K.I._214214p.png SF6_A.K.I._214214p2.png
hitboxesList of String, delimiter: ,SF6_A.K.I._214214p_hitbox.png SF6_A.K.I._214214p2_hitbox.png SF6_A.K.I._214214p3_hitbox.png SF6_A.K.I._214214p4_hitbox.png
damageWikitext string

300,200x6,1000 (2500)

chipWikitext string

125,80x6,145 (750)

dmgScalingWikitext string

40% Minimum

startupWikitext string

7

activeWikitext string

53(28)12

recoveryWikitext string

54

totalWikitext string

153

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +30

blockAdvWikitext string

-19~

punishAdvWikitext string

KD +30

perfParryAdvWikitext string

-19(-55)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

116~121 total

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

625x8 (5000)

driveDmgHitWikitext string

1500,500x6,5500 (10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

{{{invuln}}}

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0/99

jugIncreaseWikitext string

0/99

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

No invincibility; Super-priority projectile hitboxes; button strength determines distance (LP close/mid range, MP mid range to full screen, HP full screen); poisons the opponent on hit; creates a pool that lasts 700f, poisoning opponent while in close proximity; reapplies poison as long as opponent is close to pool; pool placement depends on button strength used; poison pool moves forward after MP/HP versions; SA2 poison pool can exist simultaneously with 214MP pool (poison does not stack); MP version can be used to counter projectiles (if too far, may drop out; if too close, A.K.I. will be hit before projectile dissipates); heavier versions can whiff if used from close range, especially vs. crouching; opponent cannot Drive Reversal until the 2nd to last hit (right before poison detonation)

FieldField typeValue
moveIdStringa.k.i._236236p
moveTypeStringSuper
charaStringA.K.I.
inputString236236P
nameWikitext

Claws of Ya Zi

imagesList of String, delimiter: ,SF6_A.K.I._236236p.png
hitboxesList of String, delimiter: ,SF6_A.K.I._236236p_hitbox.png
damageWikitext string

4000

chipWikitext string

1000

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

58

totalWikitext string

70

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +30

blockAdvWikitext string

-36

punishAdvWikitext string

HKD +30

perfParryAdvWikitext string

-59

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

13

driveDmgBlkWikitext string

7500

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-12 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot hit cross-up; cinematic time regenerates ~2.2 Drive bars for A.K.I.

FieldField typeValue
moveIdStringa.k.i._236236p(ca)
moveTypeStringSuper
charaStringA.K.I.
inputString236236P
nameWikitext

Claws of Ya Zi

imagesList of String, delimiter: ,SF6_A.K.I._236236p_ca.png
hitboxesList of String, delimiter: ,SF6_A.K.I._236236p_hitbox.png
damageWikitext string

4500

chipWikitext string

1250

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

58

totalWikitext string

70

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +21

blockAdvWikitext string

-36

punishAdvWikitext string

HKD +21

perfParryAdvWikitext string

-59

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

13

driveDmgBlkWikitext string

10000

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-12 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

99

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for A.K.I.

FieldField typeValue
moveIdStringa.k.i._5pppkkk
moveTypeStringtaunt
charaStringA.K.I.
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_A.K.I._5pppkkk.png
hitboxesList of String, delimiter: ,{{{hitboxes}}}
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

611 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

611

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

1000x5,5000 (10000)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"The master's prized poison... ahh, a perfect, beautiful, most brilliantly crafted poison! Now you'll get a taste."; builds 1 bar of Super gauge after 411f (1000 Super gauge on frames 303, 324, 346, 363, 383, then 5000 Super gauge on frame 411)

FieldField typeValue
moveIdStringa.k.i._6pppkkk
moveTypeStringtaunt
charaStringA.K.I.
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_A.K.I._6pppkkk.png
hitboxesList of String, delimiter: ,{{{hitboxes}}}
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

484 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

484

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Time for some experimentation... I bet poison would work wonders on you."

FieldField typeValue
moveIdStringa.k.i._4pppkkk
moveTypeStringtaunt
charaStringA.K.I.
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_A.K.I._4pppkkk.png
hitboxesList of String, delimiter: ,SF6_A.K.I._4pppkkk_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

175

activeWikitext string

32

recoveryWikitext string

258(264)

totalWikitext string

464

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD -197

blockAdvWikitext string

-239

punishAdvWikitext string

KD -197

perfParryAdvWikitext string

-254

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

26

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2

jugIncreaseWikitext string

1

jugLimitWikitext string

2

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Isn't he wonderful? Ahhh~"; "Ugh, you're a trifling little pest." bubbles have a large projectile hitbox behind A.K.I.; if popped, A.K.I. says a second line and enters a different recovery animation; puts opponent into limited juggle state